diff options
author | Ralf Baechle <ralf@linux-mips.org> | 2000-02-04 07:40:19 +0000 |
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committer | Ralf Baechle <ralf@linux-mips.org> | 2000-02-04 07:40:19 +0000 |
commit | 33263fc5f9ac8e8cb2b22d06af3ce5ac1dd815e4 (patch) | |
tree | 2d1b86a40bef0958a68cf1a2eafbeb0667a70543 /Documentation/joystick.txt | |
parent | 216f5f51aa02f8b113aa620ebc14a9631a217a00 (diff) |
Merge with Linux 2.3.32.
Diffstat (limited to 'Documentation/joystick.txt')
-rw-r--r-- | Documentation/joystick.txt | 494 |
1 files changed, 315 insertions, 179 deletions
diff --git a/Documentation/joystick.txt b/Documentation/joystick.txt index ab8a454a2..163fece8c 100644 --- a/Documentation/joystick.txt +++ b/Documentation/joystick.txt @@ -1,5 +1,6 @@ - Linux Joystick driver v1.2.13 - (c) 1996-1998 Vojtech Pavlik <vojtech@suse.cz> + Linux Joystick driver v1.2.15 + (c) 1996-1999 Vojtech Pavlik <vojtech@suse.cz> + Sponsored by SuSE ---------------------------------------------------------------------------- 0. Disclaimer @@ -38,18 +39,18 @@ gamepads. In addition to these it also supports some of the new PC joysticks that use proprietary digital protocols to communicate over the gameport, -currently by FPGaming, Genius, Gravis, Logitech, MadCatz, Microsoft and -ThrustMaster. Creative Labs protocol support is still to be done. +currently by FPGaming, Gravis, Logitech, MadCatz, Microsoft, Creative and +ThrustMaster. Saitek protocol support is still to be done. The driver also includes support for many gamepads and joysticks that were used by various non-PC computers and game consoles. These include Multi system joysticks (Atari, Amiga, Commodore, Amstrad), Sega gamepads (Master -System, Genesis, Saturn), Nintendo gamepads (NES, SNES), Sony gamepads (PSX). -Support for N64, Atari Jaguar, Atari 2600, NES FourScore, SNES MultiTap, -PSX NegCon and others might be added later. +System, Genesis, Saturn), Nintendo gamepads (NES, SNES, N64), Sony gamepads +(PSX). Support for Atari Jaguar, Atari 2600, NES FourScore, SNES MultiTap +and others might be added later. Last, but not least there is also native Amiga joystick support for the -Amiga linux port. +Amiga Linux port. Should you encounter any problems while using the driver, or joysticks this driver can't make complete use of, I'm very interested in hearing about @@ -57,18 +58,13 @@ them. Bug reports and success stories are also welcome. The joystick package is available at the following FTP sites: + ftp://ftp.suse.cz/pub/development/joystick/ ftp://atrey.karlin.mff.cuni.cz/pub/linux/joystick/ - - The joystick driver is also included in the Linux 2.1+ kernels: - - ftp://linux.kernel.org/pub/linux/kernel/ + ftp://ftp.gts.cz/pub/linux/joystick/ And a homepage of the driver is at: http://www.suse.cz/development/joystick/ - - Mirrors of the homepage are at: - http://atrey.karlin.mff.cuni.cz/~vojtech/joystick/ http://www.trylinux.com/projects/joystick/ http://www.linuxgames.com/joystick/ @@ -92,7 +88,21 @@ above mentioned locations. The rest of this file assumes you have it. To compile the utilities in the joystick package, and the driver itself, as a standalone module, you first unpack the package, and then edit the Makefile to meet your needs (namely whether are you using versioned -modules). Then you compile it +modules). You will also need an unpacked and configured + + make config + +kernel in + + /usr/src/linux + +Furthermore, if you're using versioned modules, you'll also need + + make dep + +done on the kernel, to create some needed files. + +After that, you compile the joystick driver make @@ -163,6 +173,14 @@ joystick driver module into the kernel where 'something' is the type of your joystick. See below for more precise explanation. + Alternately you can add the lines + + alias char-major-15 joy-something + options joy-something js_xx=x,x,x,x,... + + to the /etc/conf.modules file, so that the joystick module will be loaded +automatically when the /dev/js devices are accessed. + 2.5 Verifying that it works ~~~~~~~~~~~~~~~~~~~~~~~~~~~ For testing the joystick driver functionality, there is the jstest @@ -197,14 +215,14 @@ what the driver would choose itself. calibration using the jstest command, and if you do, you then can save the correction coefficients into a file - jscal -s /dev/js0 > /etc/joystick.cal + jscal -p /dev/js0 > /etc/joystick.cal And add a line to your rc script executing that file source /etc/joystick.cal This way, after the next reboot your joystick will remain calibrated. You -can also add the jscal -s line to your shutdown script. +can also add the jscal -p line to your shutdown script. 3. HW specific driver information @@ -222,7 +240,7 @@ ThrustMaster FCS or 6 and 8 button gamepads. * 2-axis, 4-button joystick * 3-axis, 4-button joystick -* Two 2-axis, 2-button joysticks on an Y-cable +* 4-axis, 4-button joystick For other joystick types (more/less axes, hats, and buttons) support you'll need to specify the types either on the kernel command line or on the @@ -261,6 +279,8 @@ you have any additions/corrections to it, e-mail me. Joystick | 'm' value ---------------------------------------------------- + Simple 2-button 2-axis joystick | 0x0033 + Second simple joystick on Y-cable | 0x00cc Genius Flight2000 F-12 | 0x00f3 Genius Flight2000 F-21 | 0x08f7 Genius Flight2000 F-22 | 0x02ff @@ -268,9 +288,11 @@ you have any additions/corrections to it, e-mail me. Genius MaxFire G-07 | 0xf0f3 Genius PowerStation | 0xf0f3 Laing #1 PC SuperPad | 0xf0f3 + Logitech Wingman | 0x003b Microsoft SideWinder Standard | 0x003b QuickShot QS-201 SuperWarrior | 0x00fb Saitek Megapad XII | 0x30f3 + PC Powerpad Pro | 0x30f3 In case you have one of the joystick in the table below, and it doesn't work with a specific driver in digital mode for some reason, you can use @@ -280,8 +302,7 @@ operation is always better. Joystick | 'm' value ---------------------------------------------------- Gravis GamePad Pro - analog mode | 0x00f3 - Genius Flight2000 F-23 - CHF mode | 0x02ff - Genius Flight2000 F-23 - FCS mode | 0x08f7 + Genius Flight2000 F-23 | 0x02ff Microsoft SideWinder 3D Pro - CHF mode | 0x02ff Microsoft SideWinder 3D Pro - FCS mode | 0x08f7 @@ -302,70 +323,85 @@ Using this method you'd get a command line: And it would do the same as the above explained command line. Use whichever way you like best. -3.2 Microsoft SideWinder and Genius Digital joysticks -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - SideWinder and Genius Digital joysticks are supported by the +3.2 Microsoft SideWinder joysticks +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Microsoft 'Digital Overdrive' protocol is supported by the joy-sidewinder.c module. All currently supported joysticks: -* SideWinder 3d Pro -* SideWinder Precision Pro +* SideWinder 3D Pro * SideWinder Force Feedback Pro -* SideWinder Game Pad (up to four, chained together) -* Genius Flight2000 Digital F-23 +* SideWinder Force Feedback Wheel +* SideWinder FreeStyle Pro +* SideWinder GamePad (up to four, chained together) +* SideWinder Precision Pro are autodetected, and thus no module parameters are needed. + There is one caveat with the 3D Pro. There are 9 buttons reported, +although the joystick has only 8. The 9th button is the mode switch on the +rear side of the joystick. However, moving it, you'll reset the joystick, +and make it unresponsive for about a one third of a second. Furthermore, the +joystick will also re-center itself, taking the position it was in during +this time as a new center position. Use it if you want, but think first. + The SideWinder Standard is not a digital joystick, and thus is supported -by the analog driver described above. SideWinder FreeStyle Pro and -SideWinder Force Feedback Wheel are not supported yet. +by the analog driver described above. -3.3 Logitech Digital joysticks -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Logitech Digital joysticks are supported by the joy-logitech.c module. It -currently supports these devices: +3.3 Logitech ADI devices +~~~~~~~~~~~~~~~~~~~~~~~~ + Logitech ADI protocol is supported by the joy-logitech.c module. It should +support any Logitech device using this protocol. This includes, but is not +limited to: -* Logitech Wingman Extreme Digital * Logitech CyberMan 2 * Logitech ThunderPad Digital - - All three are autodetected, and thus no parameters to the module are -needed. - - Logitech Wingman is not a digital joystick and is handled by the analog -driver described above. Logitech Wingman Warrior communicates through a -serial port and is not supported yet. Logitech Wingman Force, Wingman -Formula, Wingman Formula Force, Wingman Gamepad, Wingman Interceptor are USB -joysticks, with optional serial port connection, and are not supported yet. +* Logitech WingMan Extreme Digital +* Logitech WingMan Formula +* Logitech WingMan Interceptor +* Logitech WingMan GamePad +* Logitech WingMan GamePad USB +* Logitech WingMan GamePad Extreme +* Logitech WingMan Extreme Digital 3D + + ADI devices are autodetected, and the driver supports up to two (any +combination of) devices on a single gameport, using an Y-cable or chained +together. + + Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan +Extreme and Logitech WingMan ThunderPad are not digital joysticks and are +handled by the analog driver described above. Logitech WingMan Warrior and +Logitech Magellan are supported by serial drivers described below. Logitech +CyberMan, Logitech WingMan Force and Logitech WingMan Formula Force are not +supported yet. 3.4 Gravis GrIP ~~~~~~~~~~~~~~~ - Gravis GrIP gamepads are supported by the joy-gravis.c module. It + Gravis GrIP protocol is supported by the joy-gravis.c module. It currently supports: * Gravis GamePad Pro * Gravis Xterminator -* Gravis Blackhawk Digital +* Gravis BlackHawk Digital - All these pads are autodetected, and you can even use any combination of -up to two of these pads either chained together or using an Y-cable on a single -gameport. + All these devices are autodetected, and you can even use any combination +of up to two of these pads either chained together or using an Y-cable on a +single gameport. -GrIP MultiPort support is in the works. Gravis Xcalibur, ArcadeXtreme, -GamePad Pro/M are joysticks/pads that probably never reached mass -production. Gravis Stinger is a serial device and hopefully will be -supported in the future. +GrIP MultiPort and Gravis Xterminator DualControl aren't supported yet. +Gravis Stinger is a serial device and hopefully will be supported in the +future. Other Gravis joysticks are supported by the joy-analog driver. 3.5 FPGaming A3D and MadCatz A3D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The Assasin 3D protocol created by FPGaming, is used both by FPGaming + The Assassin 3D protocol created by FPGaming, is used both by FPGaming themselves and is licensed to MadCatz. A3D devices are supported by the -joy-assasin.c module. It currently supports: +joy-assassin.c module. It currently supports: -* FPGaming Assasin 3D +* FPGaming Assassin 3D * MadCatz Panther * MadCatz Panther XL - All these devices are autodetected. Because the Assasin 3D and the Panther + All these devices are autodetected. Because the Assassin 3D and the Panther allow connecting analog joysticks to them, these are supported in this driver, too. The driver uses the js_as parameter for the analog joysticks, which has the same syntax as js_an for the analog driver. @@ -376,20 +412,33 @@ but should be well usable. 3.6 ThrustMaster DirectConnect (BSP) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The TM DirectConnect (BSP) protocol is supported by the joy-thrustmaster.c -module. It currently supports: +module. This includes, but is not limited to: * ThrustMaster Millenium 3D Inceptor * ThrustMaster 3D Rage Pad +* ThrustMaster Fusion Digital Game Pad + + Devices not directly supported, but hopefully working are: - Both these drvices are autodetected, and thus no parameters to the module +* ThrustMaster FragMaster +* ThrustMaster Attack Throttle + + If you have one of these, contact me. + + BSP devices are autodetected, and thus no parameters to the module are needed. - The Millenium and Rage Pad should work fine now. TM WCS III won't work, -because important parts of code for that are missing. I'm not sure if it was -ever mass produced. +3.7 Creative Labs Blaster +~~~~~~~~~~~~~~~~~~~~~~~~~ + The Blaster protocol is supported by the joy-creative.c module. It +currently supports only the: + +* Creative Blaster GamePad Cobra -3.7 PDPI Lightning 4 gamecards -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Up to two of these can be used on a single gameport, using an Y-cable. + +3.8 PDPI Lightning 4 gamecards +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PDPI Lightning 4 gamecards are supported by the joy-lightning.c module. This driver is only for analog joysticks connected to the card - if you want to use some of the digital devices, you need to use its specific driver. The @@ -420,8 +469,49 @@ port the joystick is attached to: See the description of analog joystick driver for explanations of m0 and n0 values. -3.8 Amiga -~~~~~~~~~ +3.9 Trident 4DWave / Aureal Vortex +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Soundcards with a Trident 4DWave DX/NX or Aureal Vortex chipset provide an +"Enhanced Game Port" mode where the soundcard handles polling the joystick. +This mode is supported by the joy-pci module. + + If no module parameters are given, the joy-pci module will set all the +soundcards it finds to "enhanced" mode, and will try to autodetect the type +of attached joystick. It can only detect the same types of joysticks that +the joy-analog module can. + + This module accepts parameters in the form: + + js_pci=t0,i0,m0,n0,t1,i1,m1,n1,.... + + The "t" value specifies the type of card, as follows: + + t | Card Type + ---------------------------- + 0 | Trident 4DWave DX + 1 | Trident 4DWave NX + 2 | Aureal Vortex1 (Au8820 chipset) + 3 | Aureal Vortex2 (Au8830 chipset) + + If you have more than one card of the same type, the "i" parameter lets +you choose which card to apply the "m" and "n" values to. It counts from +"0". (The driver detects cards in the order listed in the above table.) + + The "m" and "n" values have the same meaning as for the analog module, +with the exception that the value m=0, n=0 indicates that joy-pci should +completely ignore that port. This can be useful to reserve a certain port +for purely MIDI operation. + + For example, let's say you have 3 sound cards - a 4Dwave DX, a 4DWave NX, +and a Vortex 2. You have a three-axis, four-button, one-hat CHF- compatible +joystick on the DX. You use the NX to interface to an external MIDI device. +Finally, you have two two-axis, two-button joysticks on the Vortex. Your +command line might look like: + + js_pci=0,0,0x207,0,1,1,0,0,3,0,0x33,0xcc + +3.10 Amiga +~~~~~~~~~~ Amiga joysticks, connected to an Amiga, are supported by the joy-amiga.c driver. Since they can't be autodetected, the driver has a command line. @@ -438,10 +528,75 @@ the Amiga. No more joystick types are supported now, but that should change in the future if I get an Amiga in the reach of my fingers. -3.9 Game console and 8-bit pads and joysticks -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +3.11 Game console and 8-bit pads and joysticks +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ See joystick-parport.txt for more info. +3.12 SpaceTec/LabTec devices +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + SpaceTec serial devices communicate using the SpaceWare protocol. It is +supported by the joy-spaceorb and joy-spaceball drivers. The devices currently +supported by joy-spaceorb are: + +* SpaceTec SpaceBall Avenger +* SpaceTec SpaceOrb 360 + +Devices currently supported by joy-spaceball are: + +* SpaceTec SpaceBall 4000 FLX + + In addition to having the joy-spaceorb/spaceball module in the kernel, you +also need to attach a serial port to it. to do that, run the jsattach +program: + + jsattach --spaceorb /dev/ttySx & +or + jsattach --sball4 /dev/ttySx & + +where /dev/ttySx is the serial port which the device is connected to. After +doing this, the device will be reported and will start working. + + There is one caveat with the SpaceOrb. The button #6, the on the bottom +side of the orb, although reported as an ordinary button, causes internal +recentering of the spaceorb, moving the zero point to the position in which +the ball is at the moment of pressing the button. So, think first before +you bind it to some other function. + +SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet. + +3.13 Logitech SWIFT devices +~~~~~~~~~~~~~~~~~~~~~~~~~~~ + The SWIFT serial protocol is supported by the joy-warrior module. It +currently supports only the: + +* Logitech WingMan Warrior + +but in the future, Logitech CyberMan (the original one, not CM2) could be +supported as well. To use the module, you need to run jsattach after you +insert/compile the module into your kernel: + + jsattach --warrior /dev/ttySx & + +ttySx is the serial port your Warrior is attached to. + +3.14 Magellan / Space Mouse +~~~~~~~~~~~~~~~~~~~~~~~~~~~ + The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space +Systems), for many other companies (Logitech, HP, ...) is supported by the +joy-magellan module. It currently supports only the: + +* Magellan 3D +* Space Mouse + +models, the additional buttons on the 'Plus' versions are not supported yet. + + To use it, you need to attach the serial port to the driver using the + + jsattach --magellan /dev/ttySx & + +command. After that the Magellan will be detected, initialized, will beep, +and the /dev/jsX device should become useable. + 4. Troubleshooting ~~~~~~~~~~~~~~~~~~ There is quite a high probability that you run into some problems. For @@ -452,9 +607,10 @@ interface, and "old" for the "0.x" interface. You run it by typing: jstest --normal /dev/js0 jstest --old /dev/js0 - If your trouble stems from the fact the drivers can't detect the attached -joystick, and/or you decide you need my help (which I will gladly provide), -please use the joydump utility first. It's created just by typing + If your trouble stems from the fact the drivers can't detect the joystick +attached to your gameport, and you decide you need my help (which I will +gladly provide), please use the joydump utility first. It's created just by +typing make joydump.o @@ -465,64 +621,73 @@ by typing in the same directory. It will return a 'device busy' or 'initialization failed' error. This is perfectly okay. It has already done it's job. The -results can be found in the system log. Please send me the results along -with your problem report. +results can be found in the system log or in the output of the + + dmesg + +command. Please send me the results along with your problem report. Oh, and read the FAQ! :) 5. FAQ ~~~~~~ - Q: The driver doesn't find any joysticks connected to my soundcard with the -message "joy-something: no joysticks found" and "joy-something.o: -init_module: Device or resource busy." or "Initialization of joy-something -failed" What could be the cause? - A: The most common cause is that the joystick port on your soundcard is -not enabled. If it is an ISA PnP card, you'll need isapnptools to configure -the gameport. Non-PnP cards usually use some option to the sound driver - -see the sound driver docs and source and enable the port. - - Q: Any access to the joystick devices gives me "Operation not supported by -device". What am I doing wrong? - A: You're running a 2.0 kernel and you forgot to insmod the hardware -specific module. You not only need the joystick.o, but also one of the other -joy-*.o files (most usually joy-analog.o), as described in this document, -section 2. If you are not using modules, then you didn't say 'Y' to any of -the hardware-specific questions. Again, see section 2. If you did select -the specific support, and you still get this message, check that you -selected the right one, and if it still doesn't work, go to the previous -FAQ. - - Q: Everything is fine, except I get "No such device" error when I try to -do anything with /dev/js0. What's the cause? - A: You're running a 2.1 kernel and you want to read the previous FAQ. - - Q: Upon 'insmod joystick.o' I get a LOT of unresolved symbols, including -printk and others. Why? - A: You either don't have your kernel compiled with module support. If -that's the cause, re-compile your kernel with module support switched on. -Or, you use versioned symbols, and don't have -DMODVERSIONS in the joystick -driver Makefile, or vice versa. Correct the situation by either removing or -adding -DMODVERSIONS to the Makefile. - - Q: Running 'jstest 1' or 'jscal 1' doesn't work, and returns with "File -not found" error. What is the problem? - A: The command line interface for these tools is different from what -version 0.8.0 used. You have to specify the whole device name, eg. 'jstest -/dev/js0'. - - Q: Running 'jstest /dev/js0' results in "File not found" error. What's the -cause? - A: The device files don't exist. Run 'make devs'. - - Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick -or pad that uses a 9-pin D-type cannon connector to the serial port of my -PC? - A: Yes, it is possible, but it'll burn your serial port or the pad. It -won't work, of course. - - Q: My joystick doesnt work with Quake / Quake 2. What's the cause? - A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses -for them. +Q: The driver doesn't find any joysticks connected to my soundcard with the + message "joy-something: no joysticks found" and "joy-something.o: + init_module: Device or resource busy." or "Initialization of joy-something + failed" What could be the cause? +A: The most common cause is that the joystick port on your soundcard is + not enabled. If it is an ISA PnP card, you'll need isapnptools to configure + the gameport. Non-PnP cards usually use some option to the sound driver - + see the sound driver docs and source and enable the port. Note that in case + of a PnP card you have to load the joystick driver as a module after running + the isapnp command, it will not work in the opposite order. + +Q: Any access to the joystick devices gives me "Operation not supported by + device". What am I doing wrong? +A: You're running a 2.0 kernel and you forgot to insmod the hardware + specific module. You not only need the joystick.o, but also one of the other + joy-*.o files (most usually joy-analog.o), as described in this document, + section 2. If you are not using modules, then you didn't say 'Y' to any of + the hardware-specific questions. Again, see section 2. If you did select + the specific support, and you still get this message, check that you + selected the right one, and if it still doesn't work, go to the previous + FAQ. + +Q: Everything is fine, except I get "No such device" error when I try to + do anything with /dev/js0. What's the cause? +A: You're running a 2.1 or 2.2. kernel and you want to read the previous FAQ. + +Q: Upon 'insmod joystick.o' I get a LOT of unresolved symbols, including + 'printk' and others. Why? +A: You either don't have your kernel compiled with module support. If + that's the cause, re-compile your kernel with module support switched on. + Or, you use versioned symbols, and don't have -DMODVERSIONS in the joystick + driver Makefile, or vice versa. Correct the situation by either removing or + adding -DMODVERSIONS to the Makefile. + +Q: Upon 'insmod joy-something' I get a bunch of unresolved symbols, like + 'js_register_port, js_unregister device' and others. What's wrong? +A: You need to 'insmod joystick.o' first. + +Q: Running 'jstest 1' or 'jscal 1' doesn't work, and returns with "File + not found" error. What is the problem? +A: The command line interface for these tools is different from what + version 0.8.0 used. You have to specify the whole device name, eg. 'jstest + /dev/js0'. + +Q: Running 'jstest /dev/js0' results in "File not found" error. What's the + cause? +A: The device files don't exist. Run 'make devs'. + +Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick + or pad that uses a 9-pin D-type cannon connector to the serial port of my + PC? +A: Yes, it is possible, but it'll burn your serial port or the pad. It + won't work, of course. + +Q: My joystick doesn't work with Quake / Quake 2. What's the cause? +A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses + for them. 6. Programming Interface ~~~~~~~~~~~~~~~~~~~~~~~~ @@ -565,23 +730,31 @@ to the joystick driver development: Brian Gerst <bgerst@quark.vpplus.com> Andree Borrmann <a.borrmann@tu-bs.de> Martin Giguere <zefrench@hotmail.com> + David Thompson <dcthomp@mail.utexas.edu> + Justin Wake <spectre@telefragged.com> + Benoit Triquet <benoit@adsl-216-100-248-201.dsl.pacbell.net> + John Dahlstrom <jodaman@bradley.edu> + Dan Gohman <gohmandj@mrs.umn.edu> + Joe Krahn <krahn@niehs.nih.gov> + David Kuder <alphagod@penguinpowered.com> + Raymond Ingles <sorceror@tir.com> If you think you should be in this list and are not, it's possible that I forgot to include you - contact me and I'll correct the error. :) Thanks to KYE Systems Europe, who provided me with driver sources for the -Genius Flight2000 Digital F-23, which happens to be compatible with -Microsoft SideWinder 3d Pro. +Genius Flight2000 Digital F-23, which happens to be identical (in software) +to Microsoft SideWinder 3D Pro. Thanks to ThrustMaster Inc. who provided me with docs for their digital -protocol, and to Trystan A Larey-williams <axe@mail.wsu.edu>, who wrote an -attempt of a driver for them. +protocol specifications, and to Trystan A Larey-Williams <axe@mail.wsu.edu>, +who wrote an attempt of a driver for them. Thanks to Creative Labs Europe, and Ifor Powell <ipowell@cle.creaf.com>, -who provided me with docs for their first generation gamepad. +who provided me with docs for their first generation Blaster GamePad. Special thanks go to FP-Gaming, Inc. and James C Barnes <james@fpgaming.com>, -who provided me with help and detailed information about the Assasin 3D +who provided me with help and detailed information about the Assassin 3D protocol and devices, and even sent me a Panther and Panther XL for testing, along with cool T-shirts. @@ -590,10 +763,20 @@ along with cool T-shirts. code for their L4 gamecard, and sending me the card to test my driver with it. + Thanks to LogiCad3D for their support, for having the specifications +online and for the nice music on their telephone. + + Special thanks to Logitech, Jerry de Raad <Jerry_de_Raad@logitech.com>, +Thomas Burgel <Thomas_Burgel@logitech.com>, Avinash Shinde +<Avinash_Shinde@logitech.com> for providing me with a lot of documentation +for their devices, and also for a big box, containing a CyberMan2, Wingman +Extreme, Magellan, Wingman Warrior, two MouseMan mice, and a NewTouch +keyboard. + Thanks to everyone else who helped me develop this package of drivers! - No thanks to Microsoft, Logitech, and Gravis, who don't release a word -about their hardware .... :( + No thanks to Microsoft and Gravis, who don't release a word about their +hardware .... :( 8. ChangeLog ~~~~~~~~~~~~ @@ -602,50 +785,3 @@ about their hardware .... :( 9. To do ~~~~~~~~ See the TODO file for the list of things planned. - -10. Current driver status -~~~~~~~~~~~~~~~~~~~~~~~~~ - OK means tested and not touched till this driver revision, unknown means -that the driver was changed since last test, broken means doesn't work, -incomplete means can't work, because vital parts of support are missing. - -joystick.c: 2.1.x kernel interface - OK -joy-amiga.c: Multi1 stick - unknown -joy-analog.c: standard joysticks - OK - FCS hats - OK - CHF hats & buttons - OK - XY buttons - OK - UV buttons - OK -joy-assasin.c: MadCatz Panther XL - OK - MadCatz PXL rudder - OK - MadCatz Panther - OK - FPG Assasin 3D - OK -joy-console.c: NES pad - OK - SNES pad - OK - Multi1 stick - OK - Multi2 stick - OK - PSX - SW OK, HW unreliable -joy-db9.c: Multi1 stick - OK - Multi2 stick - OK - Sega Genesis pad - OK - Sega Genesis 5 pad - OK - Sega Genesis 6 pad - OK - Sega Saturn pad - unknown -joy-gravis.c Gravis GamePad Pro - OK - Gravis Xterminator - OK - Gravis Blackhawk Digital- OK -joy-lightning.c PDPI Lightning 4 - OK -joy-logitech.c WingMan Extreme Digital - OK - CyberMan 2 - OK - Thunder Pad Digital - unknown -joy-sidewinder.c SW 3D Pro - OK - Genius F-23 - OK - SW GP - OK - SW PP - OK - SW FFP - OK -joy-thrustmaster.c Millenium 3D Inceptor - OK - 3D-Rage Pad - OK -joy-turbografx.c Multi1 stick - OK - -Please help me and send me success / failure reports for the drivers, -I need to know what works, and what needs to be debugged. Thank you. |