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authorRalf Baechle <ralf@linux-mips.org>2000-06-25 01:20:01 +0000
committerRalf Baechle <ralf@linux-mips.org>2000-06-25 01:20:01 +0000
commit3797ba0b62debb71af4606910acacc9896a9ae3b (patch)
tree414eea76253c7871bfdf3bd9d1817771eb40917c /include/linux/gameport.h
parent2b6c0c580795a4404f72d2a794214dd9e080709d (diff)
Merge with Linux 2.4.0-test2.
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h142
1 files changed, 142 insertions, 0 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
new file mode 100644
index 000000000..972dd0bfb
--- /dev/null
+++ b/include/linux/gameport.h
@@ -0,0 +1,142 @@
+#ifndef _GAMEPORT_H
+#define _GAMEPORT_H
+
+/*
+ * $Id: gameport.h,v 1.8 2000/06/03 20:18:52 vojtech Exp $
+ *
+ * Copyright (c) 1999-2000 Vojtech Pavlik
+ *
+ * Sponsored by SuSE
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
+ * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
+ */
+
+#include <asm/io.h>
+
+struct gameport;
+
+struct gameport {
+
+ void *private;
+ void *driver;
+
+ int number;
+
+ int io;
+ int size;
+ int speed;
+ int fuzz;
+ int type;
+ struct pci_dev *pci;
+
+ void (*trigger)(struct gameport *);
+ unsigned char (*read)(struct gameport *);
+ int (*cooked_read)(struct gameport *, int *, int *);
+ int (*calibrate)(struct gameport *, int *, int *);
+ int (*open)(struct gameport *, int);
+ void (*close)(struct gameport *);
+
+ struct gameport_dev *dev;
+
+ struct gameport *next;
+};
+
+struct gameport_dev {
+
+ void *private;
+
+ void (*connect)(struct gameport *, struct gameport_dev *dev);
+ void (*disconnect)(struct gameport *);
+
+ struct gameport_dev *next;
+};
+
+int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
+void gameport_close(struct gameport *gameport);
+void gameport_rescan(struct gameport *gameport);
+
+void gameport_register_port(struct gameport *gameport);
+void gameport_unregister_port(struct gameport *gameport);
+void gameport_register_device(struct gameport_dev *dev);
+void gameport_unregister_device(struct gameport_dev *dev);
+
+#define GAMEPORT_MODE_DISABLED 0
+#define GAMEPORT_MODE_RAW 1
+#define GAMEPORT_MODE_COOKED 2
+
+#define GAMEPORT_ISA 0
+#define GAMEPORT_PNP 1
+#define GAMEPORT_EXT 2
+
+#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
+#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
+#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
+#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
+#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
+#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
+#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
+#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
+#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
+
+static __inline__ void gameport_trigger(struct gameport *gameport)
+{
+ if (gameport->trigger)
+ gameport->trigger(gameport);
+ else
+ outb(0xff, gameport->io);
+}
+
+static __inline__ unsigned char gameport_read(struct gameport *gameport)
+{
+ if (gameport->read)
+ return gameport->read(gameport);
+ else
+ return inb(gameport->io);
+}
+
+static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ if (gameport->cooked_read)
+ return gameport->cooked_read(gameport, axes, buttons);
+ else
+ return -1;
+}
+
+static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
+{
+ if (gameport->calibrate)
+ return gameport->calibrate(gameport, axes, max);
+ else
+ return -1;
+}
+
+static __inline__ int gameport_time(struct gameport *gameport, int time)
+{
+ return (time * gameport->speed) / 1000;
+}
+
+static __inline__ void wait_ms(unsigned int ms)
+{
+ current->state = TASK_UNINTERRUPTIBLE;
+ schedule_timeout(1 + ms * HZ / 1000);
+}
+
+#endif