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-rw-r--r--drivers/char/joystick/joy-console.c811
1 files changed, 0 insertions, 811 deletions
diff --git a/drivers/char/joystick/joy-console.c b/drivers/char/joystick/joy-console.c
deleted file mode 100644
index e56da540a..000000000
--- a/drivers/char/joystick/joy-console.c
+++ /dev/null
@@ -1,811 +0,0 @@
-/*
- * joy-console.c Version 0.14V
- *
- * Copyright (c) 1998 Andree Borrmann
- * Copyright (c) 1999 John Dahlstrom
- * Copyright (c) 1999 David Kuder
- * Copyright (c) 1999 Vojtech Pavlik
- *
- * Sponsored by SuSE
- */
-
-/*
- * This is a module for the Linux joystick driver, supporting
- * console (NES, SNES, N64, Multi1, Multi2, PSX) gamepads
- * connected via parallel port. Up to five such controllers
- * can be connected to one parallel port.
- */
-
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
- * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
- */
-
-#include <asm/io.h>
-#include <asm/system.h>
-#include <linux/errno.h>
-#include <linux/ioport.h>
-#include <linux/joystick.h>
-#include <linux/kernel.h>
-#include <linux/module.h>
-#include <linux/string.h>
-#include <linux/delay.h>
-#include <linux/init.h>
-
-
-MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
-MODULE_PARM(js_console, "2-6i");
-MODULE_PARM(js_console_2,"2-6i");
-MODULE_PARM(js_console_3,"2-6i");
-
-
-#define JS_NO_PAD 0
-#define JS_SNES_PAD 1
-#define JS_NES_PAD 2
-#define JS_NES4_PAD 3
-#define JS_MULTI_STICK 4
-#define JS_MULTI2_STICK 5
-#define JS_PSX_PAD 6
-#define JS_N64_PAD 7
-#define JS_N64_PAD_DPP 8 /* DirectPad Pro compatible layout */
-
-#define JS_MAX_PAD JS_N64_PAD_DPP
-
-struct js_console_info {
- struct pardevice *port; /* parport device */
- int pads; /* total number of pads */
- int pad_to_device[5]; /* pad to js device mapping (js0, js1, etc.) */
- int snes; /* SNES pads */
- int nes; /* NES pads */
- int n64; /* N64 pads */
- int n64_dpp; /* bits indicate N64 pads treated 14 button, 2 axis */
- int multi; /* Multi joysticks */
- int multi2; /* Multi joysticks with 2 buttons */
- int psx; /* PSX controllers */
-};
-
-static struct js_port* js_console_port = NULL;
-
-static int js_console[] __initdata = { -1, 0, 0, 0, 0, 0 };
-static int js_console_2[] __initdata = { -1, 0, 0, 0, 0, 0 };
-static int js_console_3[] __initdata = { -1, 0, 0, 0, 0, 0 };
-
-static int status_bit[] = { 0x40, 0x80, 0x20, 0x10, 0x08 };
-
-/*
- * NES/SNES support.
- */
-
-#define JS_NES_DELAY 6 /* Delay between bits - 6us */
-
-#define JS_NES_LENGTH 8 /* The NES pads use 8 bits of data */
-
-#define JS_NES_A 0
-#define JS_NES_B 1
-#define JS_NES_START 2
-#define JS_NES_SELECT 3
-#define JS_NES_UP 4
-#define JS_NES_DOWN 5
-#define JS_NES_LEFT 6
-#define JS_NES_RIGHT 7
-
-#define JS_SNES_LENGTH 12 /* The SNES true length is 16, but the last 4 bits are unused */
-
-#define JS_SNES_B 0
-#define JS_SNES_Y 1
-#define JS_SNES_START 2
-#define JS_SNES_SELECT 3
-#define JS_SNES_UP 4
-#define JS_SNES_DOWN 5
-#define JS_SNES_LEFT 6
-#define JS_SNES_RIGHT 7
-#define JS_SNES_A 8
-#define JS_SNES_X 9
-#define JS_SNES_L 10
-#define JS_SNES_R 11
-
-#define JS_NES_POWER 0xfc
-#define JS_NES_CLOCK 0x01
-#define JS_NES_LATCH 0x02
-
-/*
- * js_nes_read_packet() reads a NES/SNES packet.
- * Each pad uses one bit per byte. So all pads connected to
- * this port are read in parallel.
- */
-
-static void js_nes_read_packet(struct js_console_info *info, int length, unsigned char *data)
-{
- int i;
-
- JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK | JS_NES_LATCH, info->port);
- udelay(JS_NES_DELAY * 2);
- JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK, info->port);
-
- for (i = 0; i < length; i++) {
- udelay(JS_NES_DELAY);
- JS_PAR_DATA_OUT(JS_NES_POWER, info->port);
- data[i] = JS_PAR_STATUS(info->port) ^ ~JS_PAR_STATUS_INVERT;
- udelay(JS_NES_DELAY);
- JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK, info->port);
- }
-}
-
-/*
- * N64 support.
- */
-
-#define JS_N64_A 0
-#define JS_N64_B 1
-#define JS_N64_Z 2
-#define JS_N64_START 3
-#define JS_N64_UP 4
-#define JS_N64_DOWN 5
-#define JS_N64_LEFT 6
-#define JS_N64_RIGHT 7
-#define JS_N64_UNUSED1 8
-#define JS_N64_UNUSED2 9
-#define JS_N64_L 10
-#define JS_N64_R 11
-#define JS_N64_CU 12
-#define JS_N64_CD 13
-#define JS_N64_CL 14
-#define JS_N64_CR 15
-#define JS_N64_X 23 /* 16 - 23, signed 8-bit int */
-#define JS_N64_Y 31 /* 24 - 31, signed 8-bit int */
-
-#define JS_N64_LENGTH 32 /* N64 bit length, not including stop bit */
-#define JS_N64_REQUEST_LENGTH 37 /* transmit request sequence is 9 bits long */
-#define JS_N64_DELAY 133 /* delay between transmit request, and response ready (us) */
-#define JS_N64_REQUEST 0x1dd1111111ULL /* the request data command (encoded for 000000011) */
-#define JS_N64_DWS 3 /* delay between write segments (required for sound playback because of ISA DMA) */
- /* JS_N64_DWS > 24 is known to fail */
-#define JS_N64_POWER_W 0xe2 /* power during write (transmit request) */
-#define JS_N64_POWER_R 0xfd /* power during read */
-#define JS_N64_OUT 0x1d /* output bits to the 4 pads */
- /* Reading the main axes of any N64 pad is known to fail if the corresponding bit */
- /* in JS_N64_OUT is pulled low on the output port (by any routine) for more */
- /* than 0.123 consecutive ms */
-#define JS_N64_CLOCK 0x02 /* clock bits for read */
-
-/*
- * js_n64_read_packet() reads an N64 packet.
- * Each pad uses one bit per byte. So all pads connected to this port are read in parallel.
- */
-
-static void js_n64_read_packet(struct js_console_info *info, unsigned char *data)
-{
- int i;
- unsigned long flags;
-
-/*
- * Request the pad to transmit data
- */
-
- save_flags(flags);
- cli();
- for (i = 0; i < JS_N64_REQUEST_LENGTH; i++) {
- JS_PAR_DATA_OUT(JS_N64_POWER_W | ((JS_N64_REQUEST >> i) & 1 ? JS_N64_OUT : 0), info->port);
- udelay(JS_N64_DWS);
- }
- restore_flags(flags);
-
-/*
- * Wait for the pad response to be loaded into the 33-bit register of the adapter
- */
-
- udelay(JS_N64_DELAY);
-
-/*
- * Grab data (ignoring the last bit, which is a stop bit)
- */
-
- for (i = 0; i < JS_N64_LENGTH; i++) {
- JS_PAR_DATA_OUT(JS_N64_POWER_R, info->port);
- data[i] = JS_PAR_STATUS(info->port);
- JS_PAR_DATA_OUT(JS_N64_POWER_R | JS_N64_CLOCK, info->port);
- }
-
-/*
- * We must wait ~0.2 ms here for the controller to reinitialize before the next read request.
- * No worries as long as js_console_read is polled less frequently than this.
- */
-
-}
-
-/*
- * Multisystem joystick support
- */
-
-#define JS_MULTI_LENGTH 5 /* Multi system joystick packet lenght is 5 */
-#define JS_MULTI2_LENGTH 6 /* One more bit for one more button */
-
-#define JS_MULTI_UP 0
-#define JS_MULTI_DOWN 1
-#define JS_MULTI_LEFT 2
-#define JS_MULTI_RIGHT 3
-#define JS_MULTI_BUTTON 4
-#define JS_MULTI_BUTTON2 5
-
-/*
- * js_multi_read_packet() reads a Multisystem joystick packet.
- */
-
-static void js_multi_read_packet(struct js_console_info *info, int length, unsigned char *data)
-{
- int i;
-
- for (i = 0; i < length; i++) {
- JS_PAR_DATA_OUT(~(1 << i), info->port);
- data[i] = JS_PAR_STATUS(info->port) ^ ~JS_PAR_STATUS_INVERT;
- printk(" %d", data[i]);
- }
- printk("\n");
-}
-
-/*
- * PSX support
- */
-
-#define JS_PSX_DELAY 10
-#define JS_PSX_LENGTH 8 /* talk to the controller in bytes */
-
-#define JS_PSX_NORMAL 0x41 /* Standard Digital controller */
-#define JS_PSX_NEGCON 0x23 /* NegCon pad */
-#define JS_PSX_MOUSE 0x12 /* PSX Mouse */
-#define JS_PSX_ANALOGR 0x73 /* Analog controller in Red mode */
-#define JS_PSX_ANALOGG 0x53 /* Analog controller in Green mode */
-
-#define JS_PSX_JOYR 0x02 /* These are for the Analog/Dual Shock controller in RED mode */
-#define JS_PSX_JOYL 0x04 /* I'm not sure the exact purpose of these but its in the docs */
-#define JS_PSX_SELBUT 0x01 /* Standard buttons on almost all PSX controllers. */
-#define JS_PSX_START 0x08
-#define JS_PSX_UP 0x10 /* Digital direction pad */
-#define JS_PSX_RIGHT 0x20
-#define JS_PSX_DOWN 0x40
-#define JS_PSX_LEFT 0x80
-
-#define JS_PSX_CLOCK 0x04 /* Pin 3 */
-#define JS_PSX_COMMAND 0x01 /* Pin 1 */
-#define JS_PSX_POWER 0xf8 /* Pins 5-9 */
-#define JS_PSX_SELECT 0x02 /* Pin 2 */
-#define JS_PSX_NOPOWER 0x04
-
-/*
- * js_psx_command() writes 8bit command and reads 8bit data from
- * the psx pad.
- */
-
-static int js_psx_command(struct js_console_info *info, int b)
-{
- int i, cmd, ret=0;
-
- cmd = (b&1)?JS_PSX_COMMAND:0;
- for (i=0; i<8; i++) {
- JS_PAR_DATA_OUT(cmd | JS_PSX_POWER, info->port);
- udelay(JS_PSX_DELAY);
- ret |= ((JS_PAR_STATUS(info->port) ^ JS_PAR_STATUS_INVERT ) & info->psx) ? (1<<i) : 0;
- cmd = (b&1)?JS_PSX_COMMAND:0;
- JS_PAR_DATA_OUT(cmd | JS_PSX_CLOCK | JS_PSX_POWER, info->port);
- udelay(JS_PSX_DELAY);
- b >>= 1;
- }
- return ret;
-}
-
-/*
- * js_psx_read_packet() reads a whole psx packet and returns
- * device identifier code.
- */
-
-static int js_psx_read_packet(struct js_console_info *info, int length, unsigned char *data)
-{
- int i, ret;
- unsigned long flags;
-
- __save_flags(flags);
- __cli();
-
- JS_PAR_DATA_OUT(JS_PSX_POWER, info->port);
-
- JS_PAR_DATA_OUT(JS_PSX_CLOCK | JS_PSX_SELECT | JS_PSX_POWER, info->port); /* Select pad */
- udelay(JS_PSX_DELAY*2);
- js_psx_command(info, 0x01); /* Access pad */
- ret = js_psx_command(info, 0x42); /* Get device id */
- if (js_psx_command(info, 0)=='Z') /* okay? */
- for (i=0; i<length; i++)
- data[i]=js_psx_command(info, 0);
- else ret = -1;
-
- JS_PAR_DATA_OUT(JS_PSX_SELECT | JS_PSX_CLOCK | JS_PSX_POWER, info->port);
- __restore_flags(flags);
-
- return ret;
-}
-
-
-/*
- * js_console_read() reads and analyzes console pads data.
- */
-
-#define JS_MAX_LENGTH JS_N64_LENGTH
-
-static int js_console_read(void *xinfo, int **axes, int **buttons)
-{
- struct js_console_info *info = xinfo;
- unsigned char data[JS_MAX_LENGTH];
-
- int i, j, s;
- int n = 0;
-
-/*
- * NES and SNES pads
- */
-
- if (info->nes || info->snes) {
-
- js_nes_read_packet(info, info->snes ? JS_SNES_LENGTH : JS_NES_LENGTH, data);
-
- for (i = 0; i < 5; i++) {
- s = status_bit[i];
- n = info->pad_to_device[i];
- if (info->nes & s) {
- axes[n][0] = (data[JS_SNES_RIGHT]&s?1:0) - (data[JS_SNES_LEFT]&s?1:0);
- axes[n][1] = (data[JS_SNES_DOWN] &s?1:0) - (data[JS_SNES_UP] &s?1:0);
-
- buttons[n][0] = (data[JS_NES_A] &s?1:0) | (data[JS_NES_B] &s?2:0)
- | (data[JS_NES_START]&s?4:0) | (data[JS_NES_SELECT]&s?8:0);
- } else
- if (info->snes & s) {
- axes[n][0] = (data[JS_SNES_RIGHT]&s?1:0) - (data[JS_SNES_LEFT]&s?1:0);
- axes[n][1] = (data[JS_SNES_DOWN] &s?1:0) - (data[JS_SNES_UP] &s?1:0);
-
- buttons[n][0] = (data[JS_SNES_A] &s?0x01:0) | (data[JS_SNES_B] &s?0x02:0)
- | (data[JS_SNES_X] &s?0x04:0) | (data[JS_SNES_Y] &s?0x08:0)
- | (data[JS_SNES_L] &s?0x10:0) | (data[JS_SNES_R] &s?0x20:0)
- | (data[JS_SNES_START]&s?0x40:0) | (data[JS_SNES_SELECT]&s?0x80:0);
- }
- }
- }
-
-/*
- * N64 pads
- */
-
- if (info->n64) {
- if ( (info->nes || info->snes) && (info->n64 & status_bit[0]) ) {
- /* SNES/NES compatibility */
- udelay(240); /* 200 us delay + 20% tolerance */
- }
-
- js_n64_read_packet(info, data);
-
- for (i = 0; i < 5; i++) {
- s = status_bit[i];
- n = info->pad_to_device[i];
- if (info->n64 & s & ~(data[JS_N64_UNUSED1] | data[JS_N64_UNUSED2])) {
-
- buttons[n][0] = ( ((data[JS_N64_A]&s) ? 0x01:0) | ((data[JS_N64_B] & s ) ? 0x02:0)
- | ((data[JS_N64_Z]&s) ? 0x04:0) | ((data[JS_N64_L] & s ) ? 0x08:0)
- | ((data[JS_N64_R]&s) ? 0x10:0) | ((data[JS_N64_START]&s)? 0x20:0)
- | ((data[JS_N64_CU]&s)? 0x40:0) | ((data[JS_N64_CR]&s) ? 0x80:0)
- | ((data[JS_N64_CD]&s)?0x100:0) | ((data[JS_N64_CL]&s) ?0x200:0) );
-
- if (info->n64_dpp & s) {
- buttons[n][0] |= ((data[JS_N64_LEFT]&s) ? 0x400:0) | ((data[JS_N64_UP] & s)? 0x800:0)
- |((data[JS_N64_RIGHT]&s)?0x1000:0) | ((data[JS_N64_DOWN]&s)?0x2000:0);
- } else {
- axes[n][2] = (data[JS_N64_RIGHT]&s?1:0) - (data[JS_N64_LEFT]&s?1:0);
- axes[n][3] = (data[JS_N64_DOWN] &s?1:0) - (data[JS_N64_UP] &s?1:0);
- }
-
- /* build int from bits of signed 8-bit int's */
- j = 7;
- axes[n][0] = (data[JS_N64_X - j] & s) ? ~0x7f : 0;
- axes[n][1] = (data[JS_N64_Y - j] & s) ? ~0x7f : 0;
- while ( j-- > 0 ) {
- axes[n][0] |= (data[JS_N64_X - j] & s) ? (1 << j) : 0;
- axes[n][1] |= (data[JS_N64_Y - j] & s) ? (1 << j) : 0;
- }
- /* flip Y-axis for conformity */
- axes[n][1] = -axes[n][1];
-
- }
- }
- }
-
-/*
- * Multi and Multi2 joysticks
- */
-
- if (info->multi || info->multi2) {
-
- js_multi_read_packet(info, info->multi2 ? JS_MULTI2_LENGTH : JS_MULTI_LENGTH, data);
-
- for (i = 0; i < 5; i++) {
- s = status_bit[i];
- n = info->pad_to_device[i];
- if (info->multi & s) {
- axes[n][0] = (data[JS_MULTI_RIGHT]&s?1:0) - (data[JS_MULTI_LEFT]&s?1:0);
- axes[n][1] = (data[JS_MULTI_DOWN] &s?1:0) - (data[JS_MULTI_UP] &s?1:0);
-
- buttons[n][0] = (data[JS_MULTI_BUTTON]&s)?1:0;
- } else
- if (info->multi2 & s) {
- axes[n][0] = (data[JS_MULTI_RIGHT]&s?1:0) - (data[JS_MULTI_LEFT]&s?1:0);
- axes[n][1] = (data[JS_MULTI_DOWN] &s?1:0) - (data[JS_MULTI_UP] &s?1:0);
-
- buttons[n][0] = (data[JS_MULTI_BUTTON]&s)?1:0 | (data[JS_MULTI_BUTTON2]&s)?2:0;
- }
- }
- }
-
-/*
- * PSX controllers
- */
-
- if (info->psx) {
-
- for ( i = 0; i < 5; i++ )
- if ( info->psx & status_bit[i] ) {
- n = info->pad_to_device[i];
- break;
- }
-
- buttons[n][0] = 0;
-
- switch (js_psx_read_packet(info, 6, data)) {
-
- case JS_PSX_ANALOGR:
-
- buttons[n][0] |= (data[0]&JS_PSX_JOYL?0:0x800) | (data[0]&JS_PSX_JOYR?0:0x400);
-
- case JS_PSX_ANALOGG:
-
- axes[n][2] = data[2];
- axes[n][3] = data[3];
- axes[n][4] = data[4];
- axes[n][5] = data[5];
-
- case JS_PSX_NORMAL:
- case JS_PSX_NEGCON:
-
- axes[n][0] = (data[0]&JS_PSX_RIGHT?0:1) - (data[0]&JS_PSX_LEFT?0:1);
- axes[n][1] = (data[0]&JS_PSX_DOWN ?0:1) - (data[0]&JS_PSX_UP ?0:1);
-
- buttons[n][0] |= ((~data[1]&0xf)<<4) | ((~data[1]&0xf0)>>4) |
- (data[0]&JS_PSX_START?0:0x200) | (data[0]&JS_PSX_SELBUT?0:0x100);
-
- break;
-
- }
- }
-
- return 0;
-}
-
-/*
- * open callback: claim parport.
- * FIXME: if parport_claim() will sleep we can get into mess.
- */
-
-int js_console_open(struct js_dev *dev)
-{
- struct js_console_info *info = dev->port->info;
- if (!MOD_IN_USE && parport_claim(info->port)) return -EBUSY;
- MOD_INC_USE_COUNT;
- return 0;
-}
-
-/*
- * close callback: release parport
- */
-
-int js_console_close(struct js_dev *dev)
-{
- struct js_console_info *info = dev->port->info;
- MOD_DEC_USE_COUNT;
- if (!MOD_IN_USE) parport_release(info->port);
- return 0;
-}
-
-#ifdef MODULE
-void cleanup_module(void)
-{
- struct js_console_info *info;
- int i;
-
- while (js_console_port) {
- for (i = 0; i < js_console_port->ndevs; i++)
- if (js_console_port->devs[i])
- js_unregister_device(js_console_port->devs[i]);
- info = js_console_port->info;
- parport_unregister_device(info->port);
- js_console_port = js_unregister_port(js_console_port);
- }
-}
-#endif
-
-/*
- * js_console_init_corr() initializes correction values of
- * console gamepads.
- */
-
-static void __init js_console_init_corr(int num_axes, int type, struct js_corr *corr)
-{
- int i;
-
- for (i = 0; i < num_axes; i++) {
- corr[i].type = JS_CORR_BROKEN;
- corr[i].prec = 0;
- corr[i].coef[0] = 0;
- corr[i].coef[1] = 0;
- corr[i].coef[2] = (1 << 29);
- corr[i].coef[3] = (1 << 29);
- }
-
- if (type == JS_N64_PAD || type == JS_N64_PAD_DPP) {
- for (i = 0; i < 2; i++) {
- corr[i].type = JS_CORR_BROKEN;
- corr[i].prec = 0;
- corr[i].coef[0] = 0;
- corr[i].coef[1] = 0;
- corr[i].coef[2] = (1 << 22);
- corr[i].coef[3] = (1 << 22);
- }
- }
-
- if (type == JS_PSX_ANALOGG || type == JS_PSX_ANALOGR) {
- for (i = 2; i < 6; i++) {
- corr[i].type = JS_CORR_BROKEN;
- corr[i].prec = 0;
- corr[i].coef[0] = 127 - 2;
- corr[i].coef[1] = 128 + 2;
- corr[i].coef[2] = (1 << 29) / (127 - 4);
- corr[i].coef[3] = (1 << 29) / (127 - 4);
- }
- }
-}
-
-/*
- * js_console_probe() probes for console gamepads.
- * Only PSX pads can really be probed for.
- */
-
-static struct js_port __init *js_console_probe(int *config, struct js_port *port)
-{
- char *name[5];
- int i, psx, axes[5], buttons[5], type[5];
- unsigned char data[2]; /* used for PSX probe */
- struct js_console_info info;
- struct parport *pp;
-
- memset(&info, 0, sizeof(struct js_console_info));
-
- if (config[0] < 0) return port;
-
- if (config[0] > 0x10)
- for (pp=parport_enumerate(); pp && (pp->base!=config[0]); pp=pp->next);
- else
- for (pp=parport_enumerate(); pp && (config[0]>0); pp=pp->next) config[0]--;
-
- if (!pp) {
- printk(KERN_ERR "joy-console: no such parport\n");
- return port;
- }
-
- info.port = parport_register_device(pp, "joystick (console)", NULL, NULL, NULL, PARPORT_DEV_EXCL, NULL);
- if (!info.port)
- return port;
-
- if (parport_claim(info.port))
- {
- parport_unregister_device(info.port); /* port currently not available ... */
- return port;
- }
-
- for (i = 0; i < 5; i++) {
-
- type[info.pads] = config[i+1];
- info.pad_to_device[i] = info.pads;
-
- switch(config[i+1]) {
-
- case JS_NO_PAD:
-
- break;
-
- case JS_SNES_PAD:
-
- axes[info.pads] = 2;
- buttons[info.pads] = 8;
- name[info.pads] = "SNES pad";
- info.snes |= status_bit[i];
- info.pads++;
- break;
-
- case JS_NES_PAD:
-
- axes[info.pads] = 2;
- buttons[info.pads] = 4;
- name[info.pads] = "NES pad";
- info.nes |= status_bit[i];
- info.pads++;
- break;
-
- case JS_N64_PAD:
- axes[info.pads] = 4;
- buttons[info.pads] = 10;
- name[info.pads] = "N64 pad";
- info.n64 |= status_bit[i];
- info.pads++;
- break;
-
- case JS_N64_PAD_DPP:
- axes[info.pads] = 2;
- buttons[info.pads] = 14;
- name[info.pads] = "N64 pad (DPP mode)";
- info.n64 |= status_bit[i];
- info.n64_dpp |= status_bit[i];
- info.pads++;
- break;
-
- case JS_MULTI_STICK:
-
- axes[info.pads] = 2;
- buttons[info.pads] = 1;
- name[info.pads] = "Multisystem joystick";
- info.multi |= status_bit[i];
- info.pads++;
- break;
-
- case JS_MULTI2_STICK:
-
- axes[info.pads] = 2;
- buttons[info.pads] = 2;
- name[info.pads] = "Multisystem joystick (2 fire)";
- info.multi |= status_bit[i];
- info.pads++;
- break;
-
- case JS_PSX_PAD:
-
- info.psx |= status_bit[i];
- psx = js_psx_read_packet(&info, 2, data);
- psx = js_psx_read_packet(&info, 2, data);
- info.psx &= ~status_bit[i];
-
- type[i] = psx;
-
- switch(psx) {
- case JS_PSX_NORMAL:
- axes[info.pads] = 2;
- buttons[info.pads] = 10;
- name[info.pads] = "PSX pad";
- info.psx |= status_bit[i];
- info.pads++;
- break;
-
- case JS_PSX_ANALOGR:
- axes[info.pads] = 6;
- buttons[info.pads] = 12;
- name[info.pads] = "Analog Red PSX pad";
- info.psx |= status_bit[i];
- info.pads++;
- break;
-
- case JS_PSX_ANALOGG:
- axes[info.pads] = 6;
- buttons[info.pads] = 10;
- name[info.pads] = "Analog Green PSX pad";
- info.psx |= status_bit[i];
- info.pads++;
- break;
-
- case JS_PSX_NEGCON:
- axes[info.pads] = 2;
- buttons[info.pads] = 10;
- name[info.pads] = "NegCon PSX pad";
- info.psx |= status_bit[i];
- info.pads++;
- break;
-
- case JS_PSX_MOUSE:
- printk(KERN_WARNING "joy-psx: PSX mouse not supported...\n");
- break;
-
- case -1:
- printk(KERN_ERR "joy-psx: no PSX controller found...\n");
- break;
-
- default:
- printk(KERN_WARNING "joy-psx: PSX controller unknown: 0x%x,"
- " please report to <vojtech@suse.cz>.\n", psx);
- }
- break;
-
- default:
-
- printk(KERN_WARNING "joy-console: pad type %d unknown\n", config[i+1]);
- }
- }
-
- if (!info.pads) {
- parport_release(info.port);
- parport_unregister_device(info.port);
- return port;
- }
-
- port = js_register_port(port, &info, info.pads, sizeof(struct js_console_info), js_console_read);
-
- for (i = 0; i < info.pads; i++) {
- printk(KERN_INFO "js%d: %s on %s\n",
- js_register_device(port, i, axes[i], buttons[i], name[i], NULL, js_console_open, js_console_close),
- name[i], info.port->port->name);
-
- js_console_init_corr(axes[i], type[i], port->corr[i]);
- }
-
- parport_release(info.port);
- return port;
-}
-
-#ifndef MODULE
-int __init js_console_setup(SETUP_PARAM)
-{
- int i;
- SETUP_PARSE(6);
- for (i = 0; i <= ints[0] && i < 6; i++) js_console[i] = ints[i+1];
- return 1;
-}
-int __init js_console_setup_2(SETUP_PARAM)
-{
- int i;
- SETUP_PARSE(6);
- for (i = 0; i <= ints[0] && i < 6; i++) js_console_2[i] = ints[i+1];
- return 1;
-}
-int __init js_console_setup_3(SETUP_PARAM)
-{
- int i;
- SETUP_PARSE(6);
- for (i = 0; i <= ints[0] && i < 6; i++) js_console_3[i] = ints[i+1];
- return 1;
-}
-__setup("js_console=", js_console_setup);
-__setup("js_console_2=", js_console_setup_2);
-__setup("js_console_3=", js_console_setup_3);
-#endif
-
-#ifdef MODULE
-int init_module(void)
-#else
-int __init js_console_init(void)
-#endif
-{
- js_console_port = js_console_probe(js_console, js_console_port);
- js_console_port = js_console_probe(js_console_2, js_console_port);
- js_console_port = js_console_probe(js_console_3, js_console_port);
-
- if (js_console_port) return 0;
-
-#ifdef MODULE
- printk(KERN_WARNING "joy-console: no joysticks specified\n");
-#endif
- return -ENODEV;
-}