/* * sound/sb_mixer.h * * Definitions for the SB Pro and SB16 mixers */ /* * Copyright (C) by Hannu Savolainen 1993-1997 * * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL) * Version 2 (June 1991). See the "COPYING" file distributed with this software * for more info. */ /* * Modified: * Hunyue Yau Jan 6 1994 * Added defines for the Sound Galaxy NX Pro mixer. * */ #define SBPRO_RECORDING_DEVICES (SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD) /* Same as SB Pro, unless I find otherwise */ #define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES #define SBPRO_MIXER_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \ SOUND_MASK_CD | SOUND_MASK_VOLUME) /* SG NX Pro has treble and bass settings on the mixer. The 'speaker' * channel is the COVOX/DisneySoundSource emulation volume control * on the mixer. It does NOT control speaker volume. Should have own * mask eventually? */ #define SGNXPRO_MIXER_DEVICES (SBPRO_MIXER_DEVICES|SOUND_MASK_BASS| \ SOUND_MASK_TREBLE|SOUND_MASK_SPEAKER ) #define SB16_RECORDING_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | \ SOUND_MASK_CD) #define ES688_RECORDING_DEVICES SBPRO_RECORDING_DEVICES #define ES688_MIXER_DEVICES (SBPRO_MIXER_DEVICES|SOUND_MASK_LINE2|SOUND_MASK_SPEAKER) #define SB16_MIXER_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | SOUND_MASK_LINE | SOUND_MASK_MIC | \ SOUND_MASK_CD | \ SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \ SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE | \ SOUND_MASK_IMIX) /* * Mixer registers * * NOTE! RECORD_SRC == IN_FILTER */ /* * Mixer registers of SB Pro */ #define VOC_VOL 0x04 #define MIC_VOL 0x0A #define MIC_MIX 0x0A #define RECORD_SRC 0x0C #define IN_FILTER 0x0C #define OUT_FILTER 0x0E #define MASTER_VOL 0x22 #define FM_VOL 0x26 #define CD_VOL 0x28 #define LINE_VOL 0x2E #define IRQ_NR 0x80 #define DMA_NR 0x81 #define IRQ_STAT 0x82 #define OPSW 0x3c /* * Additional registers on the SG NX Pro */ #define COVOX_VOL 0x42 #define TREBLE_LVL 0x44 #define BASS_LVL 0x46 #define FREQ_HI (1 << 3)/* Use High-frequency ANFI filters */ #define FREQ_LOW 0 /* Use Low-frequency ANFI filters */ #define FILT_ON 0 /* Yes, 0 to turn it on, 1 for off */ #define FILT_OFF (1 << 5) #define MONO_DAC 0x00 #define STEREO_DAC 0x02 /* * Mixer registers of SB16 */ #define SB16_IMASK_L 0x3d #define SB16_IMASK_R 0x3e #define LEFT_CHN 0 #define RIGHT_CHN 1 #define MIX_ENT(name, reg_l, bit_l, len_l, reg_r, bit_r, len_r) \ {{reg_l, bit_l, len_l}, {reg_r, bit_r, len_r}} #ifdef __SB_MIXER_C__ static mixer_tab sbpro_mix = { MIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4), MIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4), MIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4), MIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4), MIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4), MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0) }; static mixer_tab es688_mix = { MIX_ENT(SOUND_MIXER_VOLUME, 0x32, 7, 4, 0x32, 3, 4), MIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_SYNTH, 0x36, 7, 4, 0x36, 3, 4), MIX_ENT(SOUND_MIXER_PCM, 0x14, 7, 4, 0x14, 3, 4), MIX_ENT(SOUND_MIXER_SPEAKER, 0x3c, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE, 0x3e, 7, 4, 0x3e, 3, 4), MIX_ENT(SOUND_MIXER_MIC, 0x1a, 7, 4, 0x1a, 3, 4), MIX_ENT(SOUND_MIXER_CD, 0x38, 7, 4, 0x38, 3, 4), MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE1, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE2, 0x3a, 7, 4, 0x3a, 3, 4), MIX_ENT(SOUND_MIXER_LINE3, 0x00, 0, 0, 0x00, 0, 0) }; #ifdef __SGNXPRO__ static mixer_tab sgnxpro_mix = { MIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4), MIX_ENT(SOUND_MIXER_BASS, 0x46, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_TREBLE, 0x44, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4), MIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4), MIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4), MIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4), MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0) }; #endif static mixer_tab sb16_mix = { MIX_ENT(SOUND_MIXER_VOLUME, 0x30, 7, 5, 0x31, 7, 5), MIX_ENT(SOUND_MIXER_BASS, 0x46, 7, 4, 0x47, 7, 4), MIX_ENT(SOUND_MIXER_TREBLE, 0x44, 7, 4, 0x45, 7, 4), MIX_ENT(SOUND_MIXER_SYNTH, 0x34, 7, 5, 0x35, 7, 5), MIX_ENT(SOUND_MIXER_PCM, 0x32, 7, 5, 0x33, 7, 5), MIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 7, 2, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE, 0x38, 7, 5, 0x39, 7, 5), MIX_ENT(SOUND_MIXER_MIC, 0x3a, 7, 5, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_CD, 0x36, 7, 5, 0x37, 7, 5), MIX_ENT(SOUND_MIXER_IMIX, 0x3c, 0, 1, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_RECLEV, 0x3f, 7, 2, 0x40, 7, 2), /* Obsolete. Use IGAIN */ MIX_ENT(SOUND_MIXER_IGAIN, 0x3f, 7, 2, 0x40, 7, 2), MIX_ENT(SOUND_MIXER_OGAIN, 0x41, 7, 2, 0x42, 7, 2) }; #ifdef SM_GAMES /* Master volume is lower and PCM & FM volumes higher than with SB Pro. This improves the sound quality */ static int default_levels[32] = { 0x2020, /* Master Volume */ 0x4b4b, /* Bass */ 0x4b4b, /* Treble */ 0x6464, /* FM */ 0x6464, /* PCM */ 0x4b4b, /* PC Speaker */ 0x4b4b, /* Ext Line */ 0x0000, /* Mic */ 0x4b4b, /* CD */ 0x4b4b, /* Recording monitor */ 0x4b4b, /* SB PCM */ 0x4b4b, /* Recording level */ 0x4b4b, /* Input gain */ 0x4b4b, /* Output gain */ 0x4040, /* Line1 */ 0x4040, /* Line2 */ 0x1515 /* Line3 */ }; #else /* If the user selected just plain SB Pro */ static int default_levels[32] = { 0x5a5a, /* Master Volume */ 0x4b4b, /* Bass */ 0x4b4b, /* Treble */ 0x4b4b, /* FM */ 0x4b4b, /* PCM */ 0x4b4b, /* PC Speaker */ 0x4b4b, /* Ext Line */ 0x1010, /* Mic */ 0x4b4b, /* CD */ 0x0000, /* Recording monitor */ 0x4b4b, /* SB PCM */ 0x4b4b, /* Recording level */ 0x4b4b, /* Input gain */ 0x4b4b, /* Output gain */ 0x4040, /* Line1 */ 0x4040, /* Line2 */ 0x1515 /* Line3 */ }; #endif /* SM_GAMES */ static unsigned char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] = { 0x00, /* SOUND_MIXER_VOLUME */ 0x00, /* SOUND_MIXER_BASS */ 0x00, /* SOUND_MIXER_TREBLE */ 0x40, /* SOUND_MIXER_SYNTH */ 0x00, /* SOUND_MIXER_PCM */ 0x00, /* SOUND_MIXER_SPEAKER */ 0x10, /* SOUND_MIXER_LINE */ 0x01, /* SOUND_MIXER_MIC */ 0x04, /* SOUND_MIXER_CD */ 0x00, /* SOUND_MIXER_IMIX */ 0x00, /* SOUND_MIXER_ALTPCM */ 0x00, /* SOUND_MIXER_RECLEV */ 0x00, /* SOUND_MIXER_IGAIN */ 0x00 /* SOUND_MIXER_OGAIN */ }; static unsigned char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] = { 0x00, /* SOUND_MIXER_VOLUME */ 0x00, /* SOUND_MIXER_BASS */ 0x00, /* SOUND_MIXER_TREBLE */ 0x20, /* SOUND_MIXER_SYNTH */ 0x00, /* SOUND_MIXER_PCM */ 0x00, /* SOUND_MIXER_SPEAKER */ 0x08, /* SOUND_MIXER_LINE */ 0x01, /* SOUND_MIXER_MIC */ 0x02, /* SOUND_MIXER_CD */ 0x00, /* SOUND_MIXER_IMIX */ 0x00, /* SOUND_MIXER_ALTPCM */ 0x00, /* SOUND_MIXER_RECLEV */ 0x00, /* SOUND_MIXER_IGAIN */ 0x00 /* SOUND_MIXER_OGAIN */ }; static char smw_mix_regs[] = /* Left mixer registers */ { 0x0b, /* SOUND_MIXER_VOLUME */ 0x0d, /* SOUND_MIXER_BASS */ 0x0d, /* SOUND_MIXER_TREBLE */ 0x05, /* SOUND_MIXER_SYNTH */ 0x09, /* SOUND_MIXER_PCM */ 0x00, /* SOUND_MIXER_SPEAKER */ 0x03, /* SOUND_MIXER_LINE */ 0x01, /* SOUND_MIXER_MIC */ 0x07, /* SOUND_MIXER_CD */ 0x00, /* SOUND_MIXER_IMIX */ 0x00, /* SOUND_MIXER_ALTPCM */ 0x00, /* SOUND_MIXER_RECLEV */ 0x00, /* SOUND_MIXER_IGAIN */ 0x00, /* SOUND_MIXER_OGAIN */ 0x00, /* SOUND_MIXER_LINE1 */ 0x00, /* SOUND_MIXER_LINE2 */ 0x00 /* SOUND_MIXER_LINE3 */ }; /* * Recording sources (SB Pro) */ #define SRC__MIC 1 /* Select Microphone recording source */ #define SRC__CD 3 /* Select CD recording source */ #define SRC__LINE 7 /* Use Line-in for recording source */ #endif