#ifndef _LINUX_TIMER_H #define _LINUX_TIMER_H /* * DON'T CHANGE THESE!! Most of them are hardcoded into some assembly language * as well as being defined here. */ /* * The timers are: * * BLANK_TIMER console screen-saver timer * * BEEP_TIMER console beep timer * * RS_TIMER timer for the RS-232 ports * * HD_TIMER harddisk timer * * HD_TIMER2 (atdisk2 patches) * * FLOPPY_TIMER floppy disk timer (not used right now) * * SCSI_TIMER scsi.c timeout timer * * NET_TIMER tcp/ip timeout timer * * COPRO_TIMER 387 timeout for buggy hardware.. * * QIC02_TAPE_TIMER timer for QIC-02 tape driver (it's not hardcoded) * * MCD_TIMER Mitsumi CD-ROM Timer */ #define BLANK_TIMER 0 #define BEEP_TIMER 1 #define RS_TIMER 2 #define HD_TIMER 16 #define FLOPPY_TIMER 17 #define SCSI_TIMER 18 #define NET_TIMER 19 #define SOUND_TIMER 20 #define COPRO_TIMER 21 #define QIC02_TAPE_TIMER 22 /* hhb */ #define MCD_TIMER 23 #define HD_TIMER2 24 struct timer_struct { unsigned long expires; void (*fn)(void); }; extern unsigned long timer_active; extern struct timer_struct timer_table[32]; /* * This is completely separate from the above, and is the * "new and improved" way of handling timers more dynamically. * Hopefully efficient and general enough for most things. * * The "hardcoded" timers above are still useful for well- * defined problems, but the timer-list is probably better * when you need multiple outstanding timers or similar. * * The "data" field is in case you want to use the same * timeout function for several timeouts. You can use this * to distinguish between the different invocations. */ struct timer_list { struct timer_list *next; struct timer_list *prev; unsigned long expires; unsigned long data; void (*function)(unsigned long); }; extern void add_timer(struct timer_list * timer); extern int del_timer(struct timer_list * timer); extern inline void init_timer(struct timer_list * timer) { timer->next = NULL; timer->prev = NULL; } #endif