#ifndef _LINUX_WAIT_H #define _LINUX_WAIT_H #define WNOHANG 0x00000001 #define WUNTRACED 0x00000002 #define __WCLONE 0x80000000 #ifdef __KERNEL__ #include #include #include #include #include #include /* * Temporary debugging help until all code is converted to the new * waitqueue usage. */ #define WAITQUEUE_DEBUG 1 #if WAITQUEUE_DEBUG extern int printk(const char *fmt, ...); #define WQ_BUG() do { \ printk("wq bug, forcing oops.\n"); \ *(int*)0 = 0; \ } while (0) #define CHECK_MAGIC(x) if (x != (long)&(x)) \ { printk("bad magic %lx (should be %lx), ", (long)x, (long)&(x)); WQ_BUG(); } #define CHECK_MAGIC_WQHEAD(x) do { \ if (x->__magic != (long)&(x->__magic)) { \ printk("bad magic %lx (should be %lx, creator %lx), ", \ x->__magic, (long)&(x->__magic), x->__creator); \ WQ_BUG(); \ } \ } while (0) #endif struct __wait_queue { unsigned int compiler_warning; struct task_struct * task; struct list_head task_list; #if WAITQUEUE_DEBUG long __magic; long __waker; #endif }; typedef struct __wait_queue wait_queue_t; /* * 'dual' spinlock architecture. Can be switched between spinlock_t and * rwlock_t locks via changing this define. Since waitqueues are quite * decoupled in the new architecture, lightweight 'simple' spinlocks give * us slightly better latencies and smaller waitqueue structure size. */ #define USE_RW_WAIT_QUEUE_SPINLOCK 0 #if USE_RW_WAIT_QUEUE_SPINLOCK # define wq_lock_t rwlock_t # define WAITQUEUE_RW_LOCK_UNLOCKED RW_LOCK_UNLOCKED # define wq_read_lock read_lock # define wq_read_lock_irqsave read_lock_irqsave # define wq_read_unlock_irqrestore read_unlock_irqrestore # define wq_read_unlock read_unlock # define wq_write_lock_irq write_lock_irq # define wq_write_lock_irqsave write_lock_irqsave # define wq_write_unlock_irqrestore write_unlock_irqrestore # define wq_write_unlock write_unlock #else # define wq_lock_t spinlock_t # define WAITQUEUE_RW_LOCK_UNLOCKED SPIN_LOCK_UNLOCKED # define wq_read_lock spin_lock # define wq_read_lock_irqsave spin_lock_irqsave # define wq_read_unlock spin_unlock # define wq_read_unlock_irqrestore spin_unlock_irqrestore # define wq_write_lock_irq spin_lock_irq # define wq_write_lock_irqsave spin_lock_irqsave # define wq_write_unlock_irqrestore spin_unlock_irqrestore # define wq_write_unlock spin_unlock #endif struct __wait_queue_head { wq_lock_t lock; struct list_head task_list; #if WAITQUEUE_DEBUG long __magic; long __creator; #endif }; typedef struct __wait_queue_head wait_queue_head_t; #if WAITQUEUE_DEBUG # define __WAITQUEUE_DEBUG_INIT(name) \ , (long)&(name).__magic, 0 # define __WAITQUEUE_HEAD_DEBUG_INIT(name) \ , (long)&(name).__magic, (long)&(name).__magic #else # define __WAITQUEUE_DEBUG_INIT(name) # define __WAITQUEUE_HEAD_DEBUG_INIT(name) #endif #define __WAITQUEUE_INITIALIZER(name,task) \ { 0x1234567, task, { NULL, NULL } __WAITQUEUE_DEBUG_INIT(name)} #define DECLARE_WAITQUEUE(name,task) \ wait_queue_t name = __WAITQUEUE_INITIALIZER(name,task) #define __WAIT_QUEUE_HEAD_INITIALIZER(name) \ { WAITQUEUE_RW_LOCK_UNLOCKED, { &(name).task_list, &(name).task_list } \ __WAITQUEUE_HEAD_DEBUG_INIT(name)} #define DECLARE_WAIT_QUEUE_HEAD(name) \ wait_queue_head_t name = __WAIT_QUEUE_HEAD_INITIALIZER(name) static inline void init_waitqueue_head(wait_queue_head_t *q) { #if WAITQUEUE_DEBUG if (!q) WQ_BUG(); #endif q->lock = WAITQUEUE_RW_LOCK_UNLOCKED; INIT_LIST_HEAD(&q->task_list); #if WAITQUEUE_DEBUG q->__magic = (long)&q->__magic; q->__creator = (long)current_text_addr(); #endif } static inline void init_waitqueue_entry(wait_queue_t *q, struct task_struct *p) { #if WAITQUEUE_DEBUG if (!q || !p) WQ_BUG(); #endif q->task = p; #if WAITQUEUE_DEBUG q->__magic = (long)&q->__magic; #endif } static inline int waitqueue_active(wait_queue_head_t *q) { #if WAITQUEUE_DEBUG if (!q) WQ_BUG(); CHECK_MAGIC_WQHEAD(q); #endif return !list_empty(&q->task_list); } extern inline void __add_wait_queue(wait_queue_head_t *head, wait_queue_t *new) { #if WAITQUEUE_DEBUG if (!head || !new) WQ_BUG(); CHECK_MAGIC_WQHEAD(head); CHECK_MAGIC(new->__magic); if (!head->task_list.next || !head->task_list.prev) WQ_BUG(); #endif list_add(&new->task_list, &head->task_list); } /* * Used for wake-one threads: */ extern inline void __add_wait_queue_tail(wait_queue_head_t *head, wait_queue_t *new) { #if WAITQUEUE_DEBUG if (!head || !new) WQ_BUG(); CHECK_MAGIC_WQHEAD(head); CHECK_MAGIC(new->__magic); if (!head->task_list.next || !head->task_list.prev) WQ_BUG(); #endif list_add(&new->task_list, head->task_list.prev); } extern inline void __remove_wait_queue(wait_queue_head_t *head, wait_queue_t *old) { #if WAITQUEUE_DEBUG if (!old) WQ_BUG(); CHECK_MAGIC(old->__magic); #endif list_del(&old->task_list); } #endif /* __KERNEL__ */ #endif