/* * DECnet An implementation of the DECnet protocol suite for the LINUX * operating system. DECnet is implemented using the BSD Socket * interface as the means of communication with the user level. * * DECnet Socket Timer Functions * * Author: Steve Whitehouse * * * Changes: * Steve Whitehouse : Made keepalive timer part of the same * timer idea. * Steve Whitehouse : Added checks for sk->sock_readers * David S. Miller : New socket locking * Steve Whitehouse : Timer grabs socket ref. */ #include #include #include #include #include #include #include #include #include /* * Fast timer is for delayed acks (200mS max) * Slow timer is for everything else (n * 500mS) */ #define FAST_INTERVAL (HZ/5) #define SLOW_INTERVAL (HZ/2) static void dn_slow_timer(unsigned long arg); void dn_start_slow_timer(struct sock *sk) { sk->timer.expires = jiffies + SLOW_INTERVAL; sk->timer.function = dn_slow_timer; sk->timer.data = (unsigned long)sk; add_timer(&sk->timer); } void dn_stop_slow_timer(struct sock *sk) { del_timer(&sk->timer); } static void dn_slow_timer(unsigned long arg) { struct sock *sk = (struct sock *)arg; struct dn_scp *scp = &sk->protinfo.dn; sock_hold(sk); bh_lock_sock(sk); if (sk->lock.users != 0) { sk->timer.expires = jiffies + HZ / 10; add_timer(&sk->timer); goto out; } /* * The persist timer is the standard slow timer used for retransmits * in both connection establishment and disconnection as well as * in the RUN state. The different states are catered for by changing * the function pointer in the socket. Setting the timer to a value * of zero turns it off. We allow the persist_fxn to turn the * timer off in a permant way by returning non-zero, so that * timer based routines may remove sockets. This is why we have a * sock_hold()/sock_put() around the timer to prevent the socket * going away in the middle. */ if (scp->persist && scp->persist_fxn) { if (scp->persist <= SLOW_INTERVAL) { scp->persist = 0; if (scp->persist_fxn(sk)) goto out; } else { scp->persist -= SLOW_INTERVAL; } } /* * Check for keepalive timeout. After the other timer 'cos if * the previous timer caused a retransmit, we don't need to * do this. scp->stamp is the last time that we sent a packet. * The keepalive function sends a link service packet to the * other end. If it remains unacknowledged, the standard * socket timers will eventually shut the socket down. Each * time we do this, scp->stamp will be updated, thus * we won't try and send another until scp->keepalive has passed * since the last successful transmission. */ if (scp->keepalive && scp->keepalive_fxn && (scp->state == DN_RUN)) { if ((jiffies - scp->stamp) >= scp->keepalive) scp->keepalive_fxn(sk); } sk->timer.expires = jiffies + SLOW_INTERVAL; add_timer(&sk->timer); out: bh_unlock_sock(sk); sock_put(sk); } static void dn_fast_timer(unsigned long arg) { struct sock *sk = (struct sock *)arg; struct dn_scp *scp = &sk->protinfo.dn; bh_lock_sock(sk); if (sk->lock.users != 0) { scp->delack_timer.expires = jiffies + HZ / 20; add_timer(&scp->delack_timer); goto out; } scp->delack_pending = 0; if (scp->delack_fxn) scp->delack_fxn(sk); out: bh_unlock_sock(sk); } void dn_start_fast_timer(struct sock *sk) { struct dn_scp *scp = &sk->protinfo.dn; if (!scp->delack_pending) { scp->delack_pending = 1; init_timer(&scp->delack_timer); scp->delack_timer.expires = jiffies + FAST_INTERVAL; scp->delack_timer.data = (unsigned long)sk; scp->delack_timer.function = dn_fast_timer; add_timer(&scp->delack_timer); } } void dn_stop_fast_timer(struct sock *sk) { struct dn_scp *scp = &sk->protinfo.dn; if (scp->delack_pending) { scp->delack_pending = 0; del_timer(&scp->delack_timer); } }