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/*
* linux/drivers/char/g364.c
*
* Copyright (C) 1996 Wayne Hodgen
*
* Based on and using chunks of Jay Estabrooks tga.c
*
* This module exports the console io support for Inmos's G364 controller
* used in Mips Magnums and clones. Based on the hardware desc for the
* Olivetti M700-10 ie. an Inmos G364 based card in a dedicated video slot,
* 2MB dual ported VRAM with a 64 bit data path, 256 color lookup table,
* palette of 16.7M and a user definable 64x64 hardware cursor.
*/
#include <linux/config.h>
#include <linux/sched.h>
#include <linux/timer.h>
#include <linux/interrupt.h>
#include <linux/tty.h>
#include <linux/tty_flip.h>
#include <linux/kernel.h>
#include <linux/string.h>
#include <linux/errno.h>
#include <linux/kd.h>
#include <linux/malloc.h>
#include <linux/major.h>
#include <linux/mm.h>
#include <linux/ioport.h>
#include <linux/kbd_kern.h>
#include <linux/vt_kern.h>
#include <linux/consolemap.h>
#include <linux/selection.h>
#include <linux/console_struct.h>
#include <linux/init.h>
#include <asm/io.h>
#include <asm/system.h>
#include <asm/uaccess.h>
#include <asm/bitops.h>
#include <asm/bootinfo.h>
#include <asm/types.h>
extern void register_console(void (*proc)(const char *));
extern void console_print(const char *);
unsigned video_res_x;
/*
* Various defines for the G364
*/
#define G364_MEM_BASE 0xe4400000
#define G364_PORT_BASE 0xe4000000
#define ID_REG 0xe4000000 /* Read only */
#define BOOT_REG 0xe4080000
#define TIMING_REG 0xe4080108 /* to 0x080170 - DON'T TOUCH! */
#define MASK_REG 0xe4080200
#define CTLA_REG 0xe4080300
#define CURS_TOGGLE 0x800000
#define BIT_PER_PIX 0x700000 /* bits 22 to 20 of Control A */
#define DELAY_SAMPLE 0x080000
#define PORT_INTER 0x040000
#define PIX_PIPE_DEL 0x030000 /* bits 17 and 16 of Control A */
#define PIX_PIPE_DEL2 0x008000 /* same as above - don't ask me why */
#define TR_CYCLE_TOG 0x004000
#define VRAM_ADR_INC 0x003000 /* bits 13 and 12 of Control A */
#define BLANK_OFF 0x000800
#define FORCE_BLANK 0x000400
#define BLK_FUN_SWTCH 0x000200
#define BLANK_IO 0x000100
#define BLANK_LEVEL 0x000080
#define A_VID_FORM 0x000040
#define D_SYNC_FORM 0x000020
#define FRAME_FLY_PAT 0x000010
#define OP_MODE 0x000008
#define INTL_STAND 0x000004
#define SCRN_FORM 0x000002
#define ENABLE_VTG 0x000001
#define TOP_REG 0xe4080400
#define CURS_PAL_REG 0xe4080508 /* to 0x080518 */
#define CHKSUM_REG 0xe4080600 /* to 0x080610 - unused */
#define CURS_POS_REG 0xe4080638
#define CLR_PAL_REG 0xe4080800 /* to 0x080ff8 */
#define CURS_PAT_REG 0xe4081000 /* to 0x081ff8 */
#define MON_ID_REG 0xe4100000 /* unused */
#define RESET_REG 0xe4180000 /* Write only */
/*
* built-in font management constants
*
* NOTE: the built-in font is 8x16, and the video resolution
* is either 1280x1024 @ 60Hz or 1024x768 @ 60 or 78Hz.
*/
#define FONTSIZE_X 8 /* 8 pixels wide */
#define FONTSIZE_Y 16 /* 16 pixels high */
unsigned char g364_font[] = {
#include "g364.fnt"
};
#ifdef CONFIG_REMOTE_DEBUG
/* #define DEBUG_G364 */
extern int putDebugChar(char c);
void
putDebugString(char *d_str)
{
while (*d_str != '\0') {
putDebugChar(*d_str);
d_str++;
}
if (*--d_str != '\n')
putDebugChar('\n');
}
#endif
void g364_clear_screen(void);
int cursor_initialised=0;
__initfunc(unsigned long
con_type_init(unsigned long kmem_start, const char **display_desc))
{
can_do_color = 1;
/*
* fake the screen memory with some CPU memory
*/
video_mem_base = kmem_start;
kmem_start += video_screen_size;
video_mem_term = kmem_start;
video_type = VIDEO_TYPE_MIPS_G364;
video_res_x = video_num_columns * FONTSIZE_X;
*display_desc = "G364";
return kmem_start;
}
__initfunc(void
con_type_init_finish(void))
{
}
void
__set_origin(unsigned short offset)
{
/*
* should not be called, but if so, do nothing...
*/
}
/*
* Hide the cursor from view, during blanking, usually...
*/
void
hide_cursor(void)
{
*(unsigned int *) CTLA_REG |= CURS_TOGGLE;
}
void
init_g364_cursor(void)
{
volatile unsigned int *ptr = (unsigned int *) CURS_PAL_REG;
int i;
*ptr |= 0x00ffffff;
ptr[2] |= 0x00ffffff;
ptr[4] |= 0x00ffffff;
/*
* first set the whole cursor to transparent
*/
for (i = 0; i < 512; i++)
*(unsigned short *)(CURS_PAT_REG+i*8) = 0;
/*
* switch the last to lines to cursor palette 3
* we assume here, that FONTSIZE_X is 8
*/
*(unsigned short *)(CURS_PAT_REG + (FONTSIZE_Y-2)*64) = 0xffff;
*(unsigned short *)(CURS_PAT_REG + (FONTSIZE_Y-1)*64) = 0xffff;
cursor_initialised = 1;
}
/*
* Set the cursor on.
*/
void
set_cursor(int currcons)
{
unsigned int idx, xt, yt, row, col;
if (!cursor_initialised)
init_g364_cursor();
if (currcons != fg_console || console_blanked || vcmode == KD_GRAPHICS)
return;
*(unsigned int *) CTLA_REG &= ~CURS_TOGGLE;
if (__real_origin != __origin)
__set_origin (__real_origin);
if (deccm) {
idx = (pos - video_mem_base) >> 1;
col = idx % video_num_columns;
row = (idx - col) / video_num_columns;
xt = col * FONTSIZE_X;
yt = row * FONTSIZE_Y;
*(unsigned int *)CURS_POS_REG = (xt << 12) | yt;
} else
hide_cursor();
}
/*
* NOTE: get_scrmem() and set_scrmem() are here only because
* the VGA version of set_scrmem() has some direct VGA references.
*/
void
get_scrmem(int currcons)
{
memcpyw((unsigned short *)vc_scrbuf[currcons],
(unsigned short *)origin, video_screen_size);
origin = video_mem_start = (unsigned long)vc_scrbuf[currcons];
scr_end = video_mem_end = video_mem_start + video_screen_size;
pos = origin + y*video_size_row + (x<<1);
}
void
set_scrmem(int currcons, long offset)
{
if (video_mem_term - video_mem_base < offset + video_screen_size)
offset = 0; /* strange ... */
memcpyw((unsigned short *)(video_mem_base + offset),
(unsigned short *) origin, video_screen_size);
video_mem_start = video_mem_base;
video_mem_end = video_mem_term;
origin = video_mem_base + offset;
scr_end = origin + video_screen_size;
pos = origin + y*video_size_row + (x<<1);
}
/*
* Fill out later
*/
void
set_palette(void)
{
int i, j;
volatile unsigned int *ptr = (volatile unsigned int *) CLR_PAL_REG;
for (i = 0; i < 16; i++,ptr+=2) {
j = color_table[i];
*ptr = ((default_red[j] << 16) |
(default_grn[j] << 8) |
(default_blu[j]));
}
}
/*
* NOTE:
* this is here, and not in console.c, because the VGA version
* tests the controller type to see if color can be done. We *KNOW*
* that we can do color on the G364.
*
*/
int
set_get_cmap(unsigned char * arg, int set)
{
int i;
for (i=0; i<16; i++) {
if (set) {
if (!access_ok(VERIFY_READ, (void *)arg, 16*3)) goto fault;
if (__get_user(default_red[i], arg++)) goto fault;
if (__get_user(default_grn[i], arg++)) goto fault;
if (__get_user(default_blu[i], arg++)) goto fault;
} else {
if (!access_ok(VERIFY_WRITE, (void *)arg, 16*3)) goto fault;
if (__put_user(default_red[i], arg++)) goto fault;
if (__put_user(default_grn[i], arg++)) goto fault;
if (__put_user(default_blu[i], arg++)) goto fault;
}
}
if (set) {
for (i=0; i<MAX_NR_CONSOLES; i++)
if (vc_cons_allocated(i)) {
int j, k ;
for (j=k=0; j<16; j++) {
vc_cons[i].d->vc_palette[k++] = default_red[j];
vc_cons[i].d->vc_palette[k++] = default_grn[j];
vc_cons[i].d->vc_palette[k++] = default_blu[j];
}
}
set_palette() ;
}
return 0;
fault:
return -EFAULT;
}
/*
* Adjust the screen to fit a font of a certain height
*
* Returns < 0 for error, 0 if nothing changed, and the number
* of lines on the adjusted console if changed.
*
* for now, we only support the built-in font...
*/
int
con_adjust_height(unsigned long fontheight)
{
return -EINVAL;
}
/*
* PIO_FONT support.
*
* for now, we will use/allow *only* our built-in font...
*/
int
set_get_font(char * arg, int set, int ch512)
{
return -EINVAL;
}
/*
* print a character to a graphics console.
*/
void
g364_blitc(unsigned short charattr, unsigned long addr)
{
int row, col, temp;
register unsigned long long *dst, *font_row;
register int i;
char c;
/*
* calculate (row,col) from addr and video_mem_base
*/
temp = (addr - video_mem_base) >> 1;
col = temp % 128;
row = (temp - col) / 128;
/*
* calculate destination address
*/
dst = (unsigned long long *) ( G364_MEM_BASE
+ ( row * video_res_x * FONTSIZE_Y )
+ ( col * FONTSIZE_X ) );
c = charattr & 0x00ff;
if (c == 0x20) {
for (i=0; i < FONTSIZE_Y; i++, dst += video_num_columns)
*dst = 0x00000000;
} else {
font_row = (unsigned long long *) &g364_font[(c << 7)];
for (i=0; i < FONTSIZE_Y; i++, font_row++, dst += video_num_columns)
*dst = *font_row;
}
}
/*
* print a character to a graphics console. Colour version, slower!
*/
void
g364_blitc_colour(unsigned short charattr, unsigned long addr)
{
int row, col, temp, c, attrib;
register unsigned int fgmask, bgmask;
register unsigned long long *dst, *font_row;
register int i, stride;
c = charattr & 0x00ff;
attrib = (charattr >> 8) & 0x00ff;
/*
* extract foreground and background indices
* NOTE: we always treat blink/underline bits as color for now...
*/
fgmask = attrib & 0x0f;
bgmask = (attrib >> 4) & 0x0f;
/* i = (c & 0xff) << 7; NOTE: assumption of 128 bytes per character bitmap */
/*
* calculate (row,col) from addr and video_mem_base
*/
temp = (addr - video_mem_base) >> 1;
col = temp % 128;
row = (temp - col) / 128;
stride = video_res_x / 8;
/*
* calculate destination address
*/
dst = (unsigned long long *) ( G364_MEM_BASE
+ ( row * video_res_x * FONTSIZE_Y )
+ ( col * FONTSIZE_X ) );
font_row = (unsigned long long *) &g364_font[((c & 0xff) << 7)];
for (i=0; i < FONTSIZE_Y; i++, font_row++, dst += stride) {
*dst = *font_row;
}
}
/*
* dummy routines for the VESA blanking code, which is VGA only,
* so we don't have to carry that stuff around for the G364...
*/
void
vesa_powerdown(void)
{
}
void
vesa_blank(void)
{
}
void
vesa_unblank(void)
{
}
void
set_vesa_blanking(const unsigned long arg)
{
}
/*
* FIXME: how can we probe for the video board?
*/
__initfunc(int con_is_present())
{
return;
}
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