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/* $Id: isdnl3.h,v 2.0 1997/07/27 21:15:42 keil Exp $
* $Log: isdnl3.h,v $
* Revision 2.0 1997/07/27 21:15:42 keil
* New Callref based layer3
*
* Revision 1.4 1997/06/26 11:20:57 keil
* ?
*
* Revision 1.3 1997/04/06 22:54:17 keil
* Using SKB's
*
* Revision 1.2 1997/01/21 22:31:28 keil
* new statemachine; L3 timers
*
* Revision 1.1 1996/10/13 20:03:47 keil
* Initial revision
*
*
*/
#define SBIT(state) (1<<state)
#define ALL_STATES 0x00ffffff
#define PROTO_DIS_EURO 0x08
#define L3_DEB_WARN 0x01
#define L3_DEB_PROTERR 0x02
#define L3_DEB_STATE 0x04
#define L3_DEB_CHARGE 0x08
struct stateentry {
int state;
u_char primitive;
void (*rout) (struct l3_process *, u_char, void *);
};
extern void l3_debug(struct PStack *st, char *s);
extern void newl3state(struct l3_process *pc, int state);
extern void L3InitTimer(struct l3_process *pc, struct L3Timer *t);
extern void L3DelTimer(struct L3Timer *t);
extern int L3AddTimer(struct L3Timer *t, int millisec, int event);
extern void StopAllL3Timer(struct l3_process *pc);
extern struct sk_buff *l3_alloc_skb(int len);
extern struct l3_process *new_l3_process(struct PStack *st, int cr);
extern void release_l3_process(struct l3_process *p);
extern struct l3_process *getl3proc(struct PStack *st, int cr);
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