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/*
* linux/drivers/video/ilbm.c -- Low level frame buffer operations for
* interleaved bitplanes à la Amiga
*
* Created 5 Apr 1997 by Geert Uytterhoeven
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file COPYING in the main directory of this archive for
* more details.
*/
#include <linux/module.h>
#include <linux/tty.h>
#include <linux/console.h>
#include <linux/string.h>
#include <linux/fb.h>
#include "fbcon.h"
/*
* Prototypes
*/
static int open_ilbm(struct display *p);
static void release_ilbm(void);
static void bmove_ilbm(struct display *p, int sy, int sx, int dy, int dx,
int height, int width);
static void clear_ilbm(struct vc_data *conp, struct display *p, int sy, int sx,
int height, int width);
static void putc_ilbm(struct vc_data *conp, struct display *p, int c, int yy,
int xx);
static void putcs_ilbm(struct vc_data *conp, struct display *p, const char *s,
int count, int yy, int xx);
static void rev_char_ilbm(struct display *p, int xx, int yy);
/*
* `switch' for the low level operations
*/
static struct display_switch dispsw_ilbm = {
open_ilbm, release_ilbm, bmove_ilbm, clear_ilbm, putc_ilbm, putcs_ilbm,
rev_char_ilbm
};
/*
* Interleaved bitplanes à la Amiga
*
* This code heavily relies on the fact that
*
* next_line == interleave == next_plane*bits_per_pixel
*
* But maybe it can be merged with the code for normal bitplanes without
* much performance loss?
*/
static int open_ilbm(struct display *p)
{
if (p->type != FB_TYPE_INTERLEAVED_PLANES || p->type_aux == 2)
return -EINVAL;
if (p->line_length) {
p->next_line = p->line_length*p->var.bits_per_pixel;
p->next_plane = p->line_length;
} else {
p->next_line = p->type_aux;
p->next_plane = p->type_aux/p->var.bits_per_pixel;
}
MOD_INC_USE_COUNT;
return 0;
}
static void release_ilbm(void)
{
MOD_DEC_USE_COUNT;
}
static void bmove_ilbm(struct display *p, int sy, int sx, int dy, int dx,
int height, int width)
{
if (sx == 0 && dx == 0 && width == p->next_plane)
mymemmove(p->screen_base+dy*p->fontheight*p->next_line,
p->screen_base+sy*p->fontheight*p->next_line,
height*p->fontheight*p->next_line);
else {
u_char *src, *dest;
u_int i;
if (dy <= sy) {
src = p->screen_base+sy*p->fontheight*p->next_line+sx;
dest = p->screen_base+dy*p->fontheight*p->next_line+dx;
for (i = p->var.bits_per_pixel*height*p->fontheight; i--;) {
mymemmove(dest, src, width);
src += p->next_plane;
dest += p->next_plane;
}
} else {
src = p->screen_base+(sy+height)*p->fontheight*p->next_line+sx;
dest = p->screen_base+(dy+height)*p->fontheight*p->next_line+dx;
for (i = p->var.bits_per_pixel*height*p->fontheight; i--;) {
src -= p->next_plane;
dest -= p->next_plane;
mymemmove(dest, src, width);
}
}
}
}
static void clear_ilbm(struct vc_data *conp, struct display *p, int sy, int sx,
int height, int width)
{
u_char *dest;
u_int i, rows;
int bg, bg0;
dest = p->screen_base+sy*p->fontheight*p->next_line+sx;
bg0 = attr_bgcol_ec(p,conp);
for (rows = height*p->fontheight; rows--;) {
bg = bg0;
for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
if (bg & 1)
mymemset(dest, width);
else
mymemclear(dest, width);
bg >>= 1;
}
}
}
static void putc_ilbm(struct vc_data *conp, struct display *p, int c, int yy,
int xx)
{
u_char *dest, *cdat;
u_int rows, i;
u_char d;
int fg0, bg0, fg, bg;
c &= 0xff;
dest = p->screen_base+yy*p->fontheight*p->next_line+xx;
cdat = p->fontdata+c*p->fontheight;
fg0 = attr_fgcol(p,conp);
bg0 = attr_bgcol(p,conp);
for (rows = p->fontheight; rows--;) {
d = *cdat++;
fg = fg0;
bg = bg0;
for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
if (bg & 1)
if (fg & 1)
*dest = 0xff;
else
*dest = ~d;
else
if (fg & 1)
*dest = d;
else
*dest = 0x00;
bg >>= 1;
fg >>= 1;
}
}
}
/*
* I've split the console character loop in two parts:
*
* - slow version: this blits one character at a time
*
* - fast version: this blits 4 characters at a time at a longword
* aligned address, to reduce the number of expensive
* Chip RAM accesses.
*
* Experiments on my A4000/040 revealed that this makes a console switch
* on a 640x400 screen with 256 colors about 3 times faster.
*
* -- Geert
*/
static void putcs_ilbm(struct vc_data *conp, struct display *p, const char *s,
int count, int yy, int xx)
{
u_char *dest0, *dest, *cdat1, *cdat2, *cdat3, *cdat4;
u_int rows, i;
u_char c1, c2, c3, c4;
u_long d;
int fg0, bg0, fg, bg;
dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
fg0 = attr_fgcol(p,conp);
bg0 = attr_bgcol(p,conp);
while (count--)
if (xx&3 || count < 3) { /* Slow version */
c1 = *s++;
dest = dest0++;
xx++;
cdat1 = p->fontdata+c1*p->fontheight;
for (rows = p->fontheight; rows--;) {
d = *cdat1++;
fg = fg0;
bg = bg0;
for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
if (bg & 1)
if (fg & 1)
*dest = 0xff;
else
*dest = ~d;
else
if (fg & 1)
*dest = d;
else
*dest = 0x00;
bg >>= 1;
fg >>= 1;
}
}
} else { /* Fast version */
c1 = s[0];
c2 = s[1];
c3 = s[2];
c4 = s[3];
dest = dest0;
cdat1 = p->fontdata+c1*p->fontheight;
cdat2 = p->fontdata+c2*p->fontheight;
cdat3 = p->fontdata+c3*p->fontheight;
cdat4 = p->fontdata+c4*p->fontheight;
for (rows = p->fontheight; rows--;) {
d = *cdat1++<<24 | *cdat2++<<16 | *cdat3++<<8 | *cdat4++;
fg = fg0;
bg = bg0;
for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
if (bg & 1)
if (fg & 1)
*(u_long *)dest = 0xffffffff;
else
*(u_long *)dest = ~d;
else
if (fg & 1)
*(u_long *)dest = d;
else
*(u_long *)dest = 0x00000000;
bg >>= 1;
fg >>= 1;
}
}
s += 4;
dest0 += 4;
xx += 4;
count -= 3;
}
}
static void rev_char_ilbm(struct display *p, int xx, int yy)
{
u_char *dest, *dest0;
u_int rows, i;
int mask;
dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
mask = p->fgcol ^ p->bgcol;
/*
* This should really obey the individual character's
* background and foreground colors instead of simply
* inverting.
*/
for (i = p->var.bits_per_pixel; i--; dest0 += p->next_plane) {
if (mask & 1) {
dest = dest0;
for (rows = p->fontheight; rows--; dest += p->next_line)
*dest = ~*dest;
}
mask >>= 1;
}
}
#ifdef MODULE
int init_module(void)
#else
int fbcon_init_ilbm(void)
#endif
{
return(fbcon_register_driver(&dispsw_ilbm, 0));
}
#ifdef MODULE
void cleanup_module(void)
{
fbcon_unregister_driver(&dispsw_ilbm);
}
#endif /* MODULE */
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