blob: d159222b7706257fc3bf8d0b2ce8669941ba2377 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
#ifndef _LINUX_TIMER_H
#define _LINUX_TIMER_H
/*
* Old-style timers. Please don't use for any new code.
*
* Numbering of these timers should be consecutive to minimize
* processing delays. [MJ]
*/
#define BLANK_TIMER 0 /* Console screen-saver */
#define BEEP_TIMER 1 /* Console beep */
#define RS_TIMER 2 /* RS-232 ports */
#define SWAP_TIMER 3 /* Background pageout */
#define BACKGR_TIMER 4 /* io_request background I/O */
#define HD_TIMER 5 /* Old IDE driver */
#define FLOPPY_TIMER 6 /* Floppy */
#define QIC02_TAPE_TIMER 7 /* QIC 02 tape */
#define MCD_TIMER 8 /* Mitsumi CDROM */
#define GSCD_TIMER 9 /* Goldstar CDROM */
#define COMTROL_TIMER 10 /* Comtrol serial */
#define DIGI_TIMER 11 /* Digi serial */
#define GDTH_TIMER 12 /* Ugh - gdth scsi driver */
#define COPRO_TIMER 31 /* 387 timeout for buggy hardware (boot only) */
struct timer_struct {
unsigned long expires;
void (*fn)(void);
};
extern unsigned long timer_active;
extern struct timer_struct timer_table[32];
/*
* This is completely separate from the above, and is the
* "new and improved" way of handling timers more dynamically.
* Hopefully efficient and general enough for most things.
*
* The "hardcoded" timers above are still useful for well-
* defined problems, but the timer-list is probably better
* when you need multiple outstanding timers or similar.
*
* The "data" field is in case you want to use the same
* timeout function for several timeouts. You can use this
* to distinguish between the different invocations.
*/
struct timer_list {
struct timer_list *next; /* MUST be first element */
struct timer_list *prev;
unsigned long expires;
unsigned long data;
void (*function)(unsigned long);
volatile int running;
};
extern void add_timer(struct timer_list * timer);
extern int del_timer(struct timer_list * timer);
/*
* mod_timer is a more efficient way to update the expire field of an
* active timer (if the timer is inactive it will be activated)
* mod_timer(a,b) is equivalent to del_timer(a); a->expires = b; add_timer(a)
*/
int mod_timer(struct timer_list *timer, unsigned long expires);
extern void it_real_fn(unsigned long);
extern inline void init_timer(struct timer_list * timer)
{
timer->next = NULL;
timer->prev = NULL;
#ifdef __SMP__
timer->running = 0;
#endif
}
extern inline int timer_pending(const struct timer_list * timer)
{
return timer->prev != NULL;
}
#ifdef __SMP__
#define timer_exit(t) do { (t)->running = 0; mb(); } while (0)
#define timer_set_running(t) do { (t)->running = 1; mb(); } while (0)
#define timer_is_running(t) ((t)->running != 0)
#define timer_synchronize(t) while (timer_is_running(t)) barrier()
extern int del_timer_sync(struct timer_list * timer);
#else
#define timer_exit(t) do { } while (0)
#define timer_set_running(t) do { } while (0)
#define timer_is_running(t) (0)
#define timer_synchronize(t) barrier()
#define del_timer_sync(t) del_timer(t)
#endif
/*
* These inlines deal with timer wrapping correctly. You are
* strongly encouraged to use them
* 1. Because people otherwise forget
* 2. Because if the timer wrap changes in future you wont have to
* alter your driver code.
*
* Do this with "<0" and ">=0" to only test the sign of the result. A
* good compiler would generate better code (and a really good compiler
* wouldn't care). Gcc is currently neither.
*/
#define time_after(a,b) ((long)(b) - (long)(a) < 0)
#define time_before(a,b) time_after(b,a)
#define time_after_eq(a,b) ((long)(a) - (long)(b) >= 0)
#define time_before_eq(a,b) time_after_eq(b,a)
#endif
|