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#ifndef _LINUX_TIMER_H
#define _LINUX_TIMER_H
/*
* Old-style timers. Please don't use for any new code.
*
* Numbering of these timers should be consecutive to minimize
* processing delays. [MJ]
*/
#define BLANK_TIMER 0 /* Console screen-saver */
#define BEEP_TIMER 1 /* Console beep */
#define RS_TIMER 2 /* RS-232 ports */
#define SWAP_TIMER 3 /* Background pageout */
#define BACKGR_TIMER 4 /* io_request background I/O */
#define HD_TIMER 5 /* Old IDE driver */
#define FLOPPY_TIMER 6 /* Floppy */
#define QIC02_TAPE_TIMER 7 /* QIC 02 tape */
#define MCD_TIMER 8 /* Mitsumi CDROM */
#define GSCD_TIMER 9 /* Goldstar CDROM */
#define COMTROL_TIMER 10 /* Comtrol serial */
#define DIGI_TIMER 11 /* Digi serial */
#define GDTH_TIMER 12 /* Ugh - gdth scsi driver */
#define COPRO_TIMER 31 /* 387 timeout for buggy hardware (boot only) */
struct timer_struct {
unsigned long expires;
void (*fn)(void);
};
extern unsigned long timer_active;
extern struct timer_struct timer_table[32];
/*
* This is completely separate from the above, and is the
* "new and improved" way of handling timers more dynamically.
* Hopefully efficient and general enough for most things.
*
* The "hardcoded" timers above are still useful for well-
* defined problems, but the timer-list is probably better
* when you need multiple outstanding timers or similar.
*
* The "data" field is in case you want to use the same
* timeout function for several timeouts. You can use this
* to distinguish between the different invocations.
*/
struct timer_list {
struct timer_list *next; /* MUST be first element */
struct timer_list *prev;
unsigned long expires;
unsigned long data;
void (*function)(unsigned long);
};
extern void add_timer(struct timer_list * timer);
extern int del_timer(struct timer_list * timer);
/*
* mod_timer is a more efficient way to update the expire field of an
* active timer (if the timer is inactive it will be activated)
* mod_timer(a,b) is equivalent to del_timer(a); a->expires = b; add_timer(a)
*/
void mod_timer(struct timer_list *timer, unsigned long expires);
extern void it_real_fn(unsigned long);
extern inline void init_timer(struct timer_list * timer)
{
timer->next = NULL;
timer->prev = NULL;
}
/*
* These inlines deal with timer wrapping correctly. You are
* strongly encouraged to use them
* 1. Because people otherwise forget
* 2. Because if the timer wrap changes in future you wont have to
* alter your driver code.
*/
extern inline int time_before(unsigned long a, unsigned long b)
{
return((long)((a) - (b)) < 0L);
}
extern inline int time_after(unsigned long a, unsigned long b)
{
return((long)((a) - (b)) > 0L);
}
#endif
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