diff options
Diffstat (limited to 'arch/parisc/lib/io.c')
-rw-r--r-- | arch/parisc/lib/io.c | 488 |
1 files changed, 488 insertions, 0 deletions
diff --git a/arch/parisc/lib/io.c b/arch/parisc/lib/io.c new file mode 100644 index 000000000000..7c1406ff825e --- /dev/null +++ b/arch/parisc/lib/io.c @@ -0,0 +1,488 @@ +/* + * arch/parisc/lib/io.c + * + * Copyright (c) Matthew Wilcox 2001 for Hewlett-Packard + * Copyright (c) Randolph Chung 2001 <tausq@debian.org> + * + * IO accessing functions which shouldn't be inlined because they're too big + */ + +#include <linux/kernel.h> +#include <linux/module.h> +#include <asm/io.h> + +/* Copies a block of memory to a device in an efficient manner. + * Assumes the device can cope with 32-bit transfers. If it can't, + * don't use this function. + */ +void memcpy_toio(volatile void __iomem *dst, const void *src, int count) +{ + if (((unsigned long)dst & 3) != ((unsigned long)src & 3)) + goto bytecopy; + while ((unsigned long)dst & 3) { + writeb(*(char *)src, dst++); + src++; + count--; + } + while (count > 3) { + __raw_writel(*(u32 *)src, dst); + src += 4; + dst += 4; + count -= 4; + } + bytecopy: + while (count--) { + writeb(*(char *)src, dst++); + src++; + } +} + +/* +** Copies a block of memory from a device in an efficient manner. +** Assumes the device can cope with 32-bit transfers. If it can't, +** don't use this function. +** +** CR16 counts on C3000 reading 256 bytes from Symbios 896 RAM: +** 27341/64 = 427 cyc per int +** 61311/128 = 478 cyc per short +** 122637/256 = 479 cyc per byte +** Ergo bus latencies dominant (not transfer size). +** Minimize total number of transfers at cost of CPU cycles. +** TODO: only look at src alignment and adjust the stores to dest. +*/ +void memcpy_fromio(void *dst, const volatile void __iomem *src, int count) +{ + /* first compare alignment of src/dst */ + if ( (((unsigned long)dst ^ (unsigned long)src) & 1) || (count < 2) ) + goto bytecopy; + + if ( (((unsigned long)dst ^ (unsigned long)src) & 2) || (count < 4) ) + goto shortcopy; + + /* Then check for misaligned start address */ + if ((unsigned long)src & 1) { + *(u8 *)dst = readb(src); + src++; + dst++; + count--; + if (count < 2) goto bytecopy; + } + + if ((unsigned long)src & 2) { + *(u16 *)dst = __raw_readw(src); + src += 2; + dst += 2; + count -= 2; + } + + while (count > 3) { + *(u32 *)dst = __raw_readl(src); + dst += 4; + src += 4; + count -= 4; + } + + shortcopy: + while (count > 1) { + *(u16 *)dst = __raw_readw(src); + src += 2; + dst += 2; + count -= 2; + } + + bytecopy: + while (count--) { + *(char *)dst = readb(src); + src++; + dst++; + } +} + +/* Sets a block of memory on a device to a given value. + * Assumes the device can cope with 32-bit transfers. If it can't, + * don't use this function. + */ +void memset_io(volatile void __iomem *addr, unsigned char val, int count) +{ + u32 val32 = (val << 24) | (val << 16) | (val << 8) | val; + while ((unsigned long)addr & 3) { + writeb(val, addr++); + count--; + } + while (count > 3) { + __raw_writel(val32, addr); + addr += 4; + count -= 4; + } + while (count--) { + writeb(val, addr++); + } +} + +/* + * Read COUNT 8-bit bytes from port PORT into memory starting at + * SRC. + */ +void insb (unsigned long port, void *dst, unsigned long count) +{ + unsigned char *p; + + p = (unsigned char *)dst; + + while (((unsigned long)p) & 0x3) { + if (!count) + return; + count--; + *p = inb(port); + p++; + } + + while (count >= 4) { + unsigned int w; + count -= 4; + w = inb(port) << 24; + w |= inb(port) << 16; + w |= inb(port) << 8; + w |= inb(port); + *(unsigned int *) p = w; + p += 4; + } + + while (count) { + --count; + *p = inb(port); + p++; + } +} + + +/* + * Read COUNT 16-bit words from port PORT into memory starting at + * SRC. SRC must be at least short aligned. This is used by the + * IDE driver to read disk sectors. Performance is important, but + * the interfaces seems to be slow: just using the inlined version + * of the inw() breaks things. + */ +void insw (unsigned long port, void *dst, unsigned long count) +{ + unsigned int l = 0, l2; + unsigned char *p; + + p = (unsigned char *)dst; + + if (!count) + return; + + switch (((unsigned long)p) & 0x3) + { + case 0x00: /* Buffer 32-bit aligned */ + while (count>=2) { + + count -= 2; + l = cpu_to_le16(inw(port)) << 16; + l |= cpu_to_le16(inw(port)); + *(unsigned int *)p = l; + p += 4; + } + if (count) { + *(unsigned short *)p = cpu_to_le16(inw(port)); + } + break; + + case 0x02: /* Buffer 16-bit aligned */ + *(unsigned short *)p = cpu_to_le16(inw(port)); + p += 2; + count--; + while (count>=2) { + + count -= 2; + l = cpu_to_le16(inw(port)) << 16; + l |= cpu_to_le16(inw(port)); + *(unsigned int *)p = l; + p += 4; + } + if (count) { + *(unsigned short *)p = cpu_to_le16(inw(port)); + } + break; + + case 0x01: /* Buffer 8-bit aligned */ + case 0x03: + /* I don't bother with 32bit transfers + * in this case, 16bit will have to do -- DE */ + --count; + + l = cpu_to_le16(inw(port)); + *p = l >> 8; + p++; + while (count--) + { + l2 = cpu_to_le16(inw(port)); + *(unsigned short *)p = (l & 0xff) << 8 | (l2 >> 8); + p += 2; + l = l2; + } + *p = l & 0xff; + break; + } +} + + + +/* + * Read COUNT 32-bit words from port PORT into memory starting at + * SRC. Now works with any alignment in SRC. Performance is important, + * but the interfaces seems to be slow: just using the inlined version + * of the inl() breaks things. + */ +void insl (unsigned long port, void *dst, unsigned long count) +{ + unsigned int l = 0, l2; + unsigned char *p; + + p = (unsigned char *)dst; + + if (!count) + return; + + switch (((unsigned long) dst) & 0x3) + { + case 0x00: /* Buffer 32-bit aligned */ + while (count--) + { + *(unsigned int *)p = cpu_to_le32(inl(port)); + p += 4; + } + break; + + case 0x02: /* Buffer 16-bit aligned */ + --count; + + l = cpu_to_le32(inl(port)); + *(unsigned short *)p = l >> 16; + p += 2; + + while (count--) + { + l2 = cpu_to_le32(inl(port)); + *(unsigned int *)p = (l & 0xffff) << 16 | (l2 >> 16); + p += 4; + l = l2; + } + *(unsigned short *)p = l & 0xffff; + break; + case 0x01: /* Buffer 8-bit aligned */ + --count; + + l = cpu_to_le32(inl(port)); + *(unsigned char *)p = l >> 24; + p++; + *(unsigned short *)p = (l >> 8) & 0xffff; + p += 2; + while (count--) + { + l2 = cpu_to_le32(inl(port)); + *(unsigned int *)p = (l & 0xff) << 24 | (l2 >> 8); + p += 4; + l = l2; + } + *p = l & 0xff; + break; + case 0x03: /* Buffer 8-bit aligned */ + --count; + + l = cpu_to_le32(inl(port)); + *p = l >> 24; + p++; + while (count--) + { + l2 = cpu_to_le32(inl(port)); + *(unsigned int *)p = (l & 0xffffff) << 8 | l2 >> 24; + p += 4; + l = l2; + } + *(unsigned short *)p = (l >> 8) & 0xffff; + p += 2; + *p = l & 0xff; + break; + } +} + + +/* + * Like insb but in the opposite direction. + * Don't worry as much about doing aligned memory transfers: + * doing byte reads the "slow" way isn't nearly as slow as + * doing byte writes the slow way (no r-m-w cycle). + */ +void outsb(unsigned long port, const void * src, unsigned long count) +{ + const unsigned char *p; + + p = (const unsigned char *)src; + while (count) { + count--; + outb(*p, port); + p++; + } +} + +/* + * Like insw but in the opposite direction. This is used by the IDE + * driver to write disk sectors. Performance is important, but the + * interfaces seems to be slow: just using the inlined version of the + * outw() breaks things. + */ +void outsw (unsigned long port, const void *src, unsigned long count) +{ + unsigned int l = 0, l2; + const unsigned char *p; + + p = (const unsigned char *)src; + + if (!count) + return; + + switch (((unsigned long)p) & 0x3) + { + case 0x00: /* Buffer 32-bit aligned */ + while (count>=2) { + count -= 2; + l = *(unsigned int *)p; + p += 4; + outw(le16_to_cpu(l >> 16), port); + outw(le16_to_cpu(l & 0xffff), port); + } + if (count) { + outw(le16_to_cpu(*(unsigned short*)p), port); + } + break; + + case 0x02: /* Buffer 16-bit aligned */ + + outw(le16_to_cpu(*(unsigned short*)p), port); + p += 2; + count--; + + while (count>=2) { + count -= 2; + l = *(unsigned int *)p; + p += 4; + outw(le16_to_cpu(l >> 16), port); + outw(le16_to_cpu(l & 0xffff), port); + } + if (count) { + outw(le16_to_cpu(*(unsigned short *)p), port); + } + break; + + case 0x01: /* Buffer 8-bit aligned */ + /* I don't bother with 32bit transfers + * in this case, 16bit will have to do -- DE */ + + l = *p << 8; + p++; + count--; + while (count) + { + count--; + l2 = *(unsigned short *)p; + p += 2; + outw(le16_to_cpu(l | l2 >> 8), port); + l = l2 << 8; + } + l2 = *(unsigned char *)p; + outw (le16_to_cpu(l | l2>>8), port); + break; + + } +} + + +/* + * Like insl but in the opposite direction. This is used by the IDE + * driver to write disk sectors. Works with any alignment in SRC. + * Performance is important, but the interfaces seems to be slow: + * just using the inlined version of the outl() breaks things. + */ +void outsl (unsigned long port, const void *src, unsigned long count) +{ + unsigned int l = 0, l2; + const unsigned char *p; + + p = (const unsigned char *)src; + + if (!count) + return; + + switch (((unsigned long)p) & 0x3) + { + case 0x00: /* Buffer 32-bit aligned */ + while (count--) + { + outl(le32_to_cpu(*(unsigned int *)p), port); + p += 4; + } + break; + + case 0x02: /* Buffer 16-bit aligned */ + --count; + + l = *(unsigned short *)p; + p += 2; + + while (count--) + { + l2 = *(unsigned int *)p; + p += 4; + outl (le32_to_cpu(l << 16 | l2 >> 16), port); + l = l2; + } + l2 = *(unsigned short *)p; + outl (le32_to_cpu(l << 16 | l2), port); + break; + case 0x01: /* Buffer 8-bit aligned */ + --count; + + l = *p << 24; + p++; + l |= *(unsigned short *)p << 8; + p += 2; + + while (count--) + { + l2 = *(unsigned int *)p; + p += 4; + outl (le32_to_cpu(l | l2 >> 24), port); + l = l2 << 8; + } + l2 = *p; + outl (le32_to_cpu(l | l2), port); + break; + case 0x03: /* Buffer 8-bit aligned */ + --count; + + l = *p << 24; + p++; + + while (count--) + { + l2 = *(unsigned int *)p; + p += 4; + outl (le32_to_cpu(l | l2 >> 8), port); + l = l2 << 24; + } + l2 = *(unsigned short *)p << 16; + p += 2; + l2 |= *p; + outl (le32_to_cpu(l | l2), port); + break; + } +} + +EXPORT_SYMBOL(insb); +EXPORT_SYMBOL(insw); +EXPORT_SYMBOL(insl); +EXPORT_SYMBOL(outsb); +EXPORT_SYMBOL(outsw); +EXPORT_SYMBOL(outsl); |