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+/*
+===============================================================================
+
+This C source file is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/softfloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these three paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+#include "milieu.h"
+#include "softfloat.h"
+
+/*
+-------------------------------------------------------------------------------
+Floating-point rounding mode, extended double-precision rounding precision,
+and exception flags.
+-------------------------------------------------------------------------------
+*/
+int8 float_rounding_mode = float_round_nearest_even;
+int8 floatx80_rounding_precision = 80;
+int8 float_exception_flags = 0;
+
+/*
+-------------------------------------------------------------------------------
+Primitive arithmetic functions, including multi-word arithmetic, and
+division and square root approximations. (Can be specialized to target if
+desired.)
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-macros"
+
+/*
+-------------------------------------------------------------------------------
+Functions and definitions to determine: (1) whether tininess for underflow
+is detected before or after rounding by default, (2) what (if anything)
+happens when exceptions are raised, (3) how signaling NaNs are distinguished
+from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs
+are propagated from function inputs to output. These details are target-
+specific.
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-specialize"
+
+/*
+-------------------------------------------------------------------------------
+Takes a 64-bit fixed-point value `absZ' with binary point between bits 6
+and 7, and returns the properly rounded 32-bit integer corresponding to the
+input. If `zSign' is nonzero, the input is negated before being converted
+to an integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point
+input is simply rounded to an integer, with the inexact exception raised if
+the input cannot be represented exactly as an integer. If the fixed-point
+input is too large, however, the invalid exception is raised and the largest
+positive or negative integer is returned.
+-------------------------------------------------------------------------------
+*/
+static int32 roundAndPackInt32( flag zSign, bits64 absZ )
+{
+ int8 roundingMode;
+ flag roundNearestEven;
+ int8 roundIncrement, roundBits;
+ int32 z;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ roundIncrement = 0x40;
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = 0x7F;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = absZ & 0x7F;
+ absZ = ( absZ + roundIncrement )>>7;
+ absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+ z = absZ;
+ if ( zSign ) z = - z;
+ if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) {
+ float_exception_flags |= float_flag_invalid;
+ return zSign ? 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat32Frac( float32 a )
+{
+
+ return a & 0x007FFFFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat32Exp( float32 a )
+{
+
+ return ( a>>23 ) & 0xFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat32Sign( float32 a )
+{
+
+ return a>>31;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal single-precision floating-point value represented
+by the denormalized significand `aSig'. The normalized exponent and
+significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros32( aSig ) - 8;
+ *zSigPtr = aSig<<shiftCount;
+ *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
+single-precision floating-point value, returning the result. After being
+shifted into the proper positions, the three fields are simply added
+together to form the result. This means that any integer portion of `zSig'
+will be added into the exponent. Since a properly normalized significand
+will have an integer portion equal to 1, the `zExp' input should be 1 less
+than the desired result exponent whenever `zSig' is a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+#if 0
+ float32 f;
+ __asm__("@ packFloat32;
+ mov %0, %1, asl #31;
+ orr %0, %2, asl #23;
+ orr %0, %3"
+ : /* no outputs */
+ : "g" (f), "g" (zSign), "g" (zExp), "g" (zSig)
+ : "cc");
+ return f;
+#else
+ return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
+#endif
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input. Ordinarily, the abstract
+value is simply rounded and packed into the single-precision format, with
+the inexact exception raised if the abstract input cannot be represented
+exactly. If the abstract value is too large, however, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal single-
+precision floating-point number.
+ The input significand `zSig' has its binary point between bits 30
+and 29, which is 7 bits to the left of the usual location. This shifted
+significand must be normalized or smaller. If `zSig' is not normalized,
+`zExp' must be 0; in that case, the result returned is a subnormal number,
+and it must not require rounding. In the usual case that `zSig' is
+normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
+The handling of underflow and overflow follows the IEC/IEEE Standard for
+Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+ int8 roundingMode;
+ flag roundNearestEven;
+ int8 roundIncrement, roundBits;
+ flag isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ roundIncrement = 0x40;
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = 0x7F;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = zSig & 0x7F;
+ if ( 0xFD <= (bits16) zExp ) {
+ if ( ( 0xFD < zExp )
+ || ( ( zExp == 0xFD )
+ && ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
+ ) {
+ float_raise( float_flag_overflow | float_flag_inexact );
+ return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ( zSig + roundIncrement < 0x80000000 );
+ shift32RightJamming( zSig, - zExp, &zSig );
+ zExp = 0;
+ roundBits = zSig & 0x7F;
+ if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+ }
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig = ( zSig + roundIncrement )>>7;
+ zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+ if ( zSig == 0 ) zExp = 0;
+ return packFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input. This routine is just like
+`roundAndPackFloat32' except that `zSig' does not have to be normalized in
+any way. In all cases, `zExp' must be 1 less than the ``true'' floating-
+point exponent.
+-------------------------------------------------------------------------------
+*/
+static float32
+ normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros32( zSig ) - 1;
+ return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloat64Frac( float64 a )
+{
+
+ return a & LIT64( 0x000FFFFFFFFFFFFF );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat64Exp( float64 a )
+{
+
+ return ( a>>52 ) & 0x7FF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat64Sign( float64 a )
+{
+
+ return a>>63;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal double-precision floating-point value represented
+by the denormalized significand `aSig'. The normalized exponent and
+significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros64( aSig ) - 11;
+ *zSigPtr = aSig<<shiftCount;
+ *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
+double-precision floating-point value, returning the result. After being
+shifted into the proper positions, the three fields are simply added
+together to form the result. This means that any integer portion of `zSig'
+will be added into the exponent. Since a properly normalized significand
+will have an integer portion equal to 1, the `zExp' input should be 1 less
+than the desired result exponent whenever `zSig' is a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig )
+{
+
+ return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper double-precision floating-
+point value corresponding to the abstract input. Ordinarily, the abstract
+value is simply rounded and packed into the double-precision format, with
+the inexact exception raised if the abstract input cannot be represented
+exactly. If the abstract value is too large, however, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal double-
+precision floating-point number.
+ The input significand `zSig' has its binary point between bits 62
+and 61, which is 10 bits to the left of the usual location. This shifted
+significand must be normalized or smaller. If `zSig' is not normalized,
+`zExp' must be 0; in that case, the result returned is a subnormal number,
+and it must not require rounding. In the usual case that `zSig' is
+normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
+The handling of underflow and overflow follows the IEC/IEEE Standard for
+Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
+{
+ int8 roundingMode;
+ flag roundNearestEven;
+ int16 roundIncrement, roundBits;
+ flag isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ roundIncrement = 0x200;
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = 0x3FF;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = zSig & 0x3FF;
+ if ( 0x7FD <= (bits16) zExp ) {
+ if ( ( 0x7FD < zExp )
+ || ( ( zExp == 0x7FD )
+ && ( (sbits64) ( zSig + roundIncrement ) < 0 ) )
+ ) {
+ //register int lr;
+ //__asm__("mov %0, lr" :: "g" (lr));
+ //fp_printk("roundAndPackFloat64 called from 0x%08x\n",lr);
+ float_raise( float_flag_overflow | float_flag_inexact );
+ return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 );
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) );
+ shift64RightJamming( zSig, - zExp, &zSig );
+ zExp = 0;
+ roundBits = zSig & 0x3FF;
+ if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+ }
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig = ( zSig + roundIncrement )>>10;
+ zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
+ if ( zSig == 0 ) zExp = 0;
+ return packFloat64( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper double-precision floating-
+point value corresponding to the abstract input. This routine is just like
+`roundAndPackFloat64' except that `zSig' does not have to be normalized in
+any way. In all cases, `zExp' must be 1 less than the ``true'' floating-
+point exponent.
+-------------------------------------------------------------------------------
+*/
+static float64
+ normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros64( zSig ) - 1;
+ return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the extended double-precision floating-point
+value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloatx80Frac( floatx80 a )
+{
+
+ return a.low;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the extended double-precision floating-point
+value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int32 extractFloatx80Exp( floatx80 a )
+{
+
+ return a.high & 0x7FFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the extended double-precision floating-point value
+`a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloatx80Sign( floatx80 a )
+{
+
+ return a.high>>15;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal extended double-precision floating-point value
+represented by the denormalized significand `aSig'. The normalized exponent
+and significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr )
+{
+ int8 shiftCount;
+
+ shiftCount = countLeadingZeros64( aSig );
+ *zSigPtr = aSig<<shiftCount;
+ *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into an
+extended double-precision floating-point value, returning the result.
+-------------------------------------------------------------------------------
+*/
+INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig )
+{
+ floatx80 z;
+
+ z.low = zSig;
+ z.high = ( ( (bits16) zSign )<<15 ) + zExp;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and extended significand formed by the concatenation of `zSig0' and `zSig1',
+and returns the proper extended double-precision floating-point value
+corresponding to the abstract input. Ordinarily, the abstract value is
+rounded and packed into the extended double-precision format, with the
+inexact exception raised if the abstract input cannot be represented
+exactly. If the abstract value is too large, however, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal extended
+double-precision floating-point number.
+ If `roundingPrecision' is 32 or 64, the result is rounded to the same
+number of bits as single or double precision, respectively. Otherwise, the
+result is rounded to the full precision of the extended double-precision
+format.
+ The input significand must be normalized or smaller. If the input
+significand is not normalized, `zExp' must be 0; in that case, the result
+returned is a subnormal number, and it must not require rounding. The
+handling of underflow and overflow follows the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static floatx80
+ roundAndPackFloatx80(
+ int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
+ )
+{
+ int8 roundingMode;
+ flag roundNearestEven, increment, isTiny;
+ int64 roundIncrement, roundMask, roundBits;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ if ( roundingPrecision == 80 ) goto precision80;
+ if ( roundingPrecision == 64 ) {
+ roundIncrement = LIT64( 0x0000000000000400 );
+ roundMask = LIT64( 0x00000000000007FF );
+ }
+ else if ( roundingPrecision == 32 ) {
+ roundIncrement = LIT64( 0x0000008000000000 );
+ roundMask = LIT64( 0x000000FFFFFFFFFF );
+ }
+ else {
+ goto precision80;
+ }
+ zSig0 |= ( zSig1 != 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ roundIncrement = 0;
+ }
+ else {
+ roundIncrement = roundMask;
+ if ( zSign ) {
+ if ( roundingMode == float_round_up ) roundIncrement = 0;
+ }
+ else {
+ if ( roundingMode == float_round_down ) roundIncrement = 0;
+ }
+ }
+ }
+ roundBits = zSig0 & roundMask;
+ if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
+ if ( ( 0x7FFE < zExp )
+ || ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) )
+ ) {
+ goto overflow;
+ }
+ if ( zExp <= 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < 0 )
+ || ( zSig0 <= zSig0 + roundIncrement );
+ shift64RightJamming( zSig0, 1 - zExp, &zSig0 );
+ zExp = 0;
+ roundBits = zSig0 & roundMask;
+ if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig0 += roundIncrement;
+ if ( (sbits64) zSig0 < 0 ) zExp = 1;
+ roundIncrement = roundMask + 1;
+ if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
+ roundMask |= roundIncrement;
+ }
+ zSig0 &= ~ roundMask;
+ return packFloatx80( zSign, zExp, zSig0 );
+ }
+ }
+ if ( roundBits ) float_exception_flags |= float_flag_inexact;
+ zSig0 += roundIncrement;
+ if ( zSig0 < roundIncrement ) {
+ ++zExp;
+ zSig0 = LIT64( 0x8000000000000000 );
+ }
+ roundIncrement = roundMask + 1;
+ if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
+ roundMask |= roundIncrement;
+ }
+ zSig0 &= ~ roundMask;
+ if ( zSig0 == 0 ) zExp = 0;
+ return packFloatx80( zSign, zExp, zSig0 );
+ precision80:
+ increment = ( (sbits64) zSig1 < 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ increment = 0;
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig1;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig1;
+ }
+ }
+ }
+ if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) {
+ if ( ( 0x7FFE < zExp )
+ || ( ( zExp == 0x7FFE )
+ && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) )
+ && increment
+ )
+ ) {
+ roundMask = 0;
+ overflow:
+ float_raise( float_flag_overflow | float_flag_inexact );
+ if ( ( roundingMode == float_round_to_zero )
+ || ( zSign && ( roundingMode == float_round_up ) )
+ || ( ! zSign && ( roundingMode == float_round_down ) )
+ ) {
+ return packFloatx80( zSign, 0x7FFE, ~ roundMask );
+ }
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( zExp <= 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < 0 )
+ || ! increment
+ || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) );
+ shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 );
+ zExp = 0;
+ if ( isTiny && zSig1 ) float_raise( float_flag_underflow );
+ if ( zSig1 ) float_exception_flags |= float_flag_inexact;
+ if ( roundNearestEven ) {
+ increment = ( (sbits64) zSig1 < 0 );
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig1;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig1;
+ }
+ }
+ if ( increment ) {
+ ++zSig0;
+ zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );
+ if ( (sbits64) zSig0 < 0 ) zExp = 1;
+ }
+ return packFloatx80( zSign, zExp, zSig0 );
+ }
+ }
+ if ( zSig1 ) float_exception_flags |= float_flag_inexact;
+ if ( increment ) {
+ ++zSig0;
+ if ( zSig0 == 0 ) {
+ ++zExp;
+ zSig0 = LIT64( 0x8000000000000000 );
+ }
+ else {
+ zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );
+ }
+ }
+ else {
+ if ( zSig0 == 0 ) zExp = 0;
+ }
+
+ return packFloatx80( zSign, zExp, zSig0 );
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent
+`zExp', and significand formed by the concatenation of `zSig0' and `zSig1',
+and returns the proper extended double-precision floating-point value
+corresponding to the abstract input. This routine is just like
+`roundAndPackFloatx80' except that the input significand does not have to be
+normalized.
+-------------------------------------------------------------------------------
+*/
+static floatx80
+ normalizeRoundAndPackFloatx80(
+ int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1
+ )
+{
+ int8 shiftCount;
+
+ if ( zSig0 == 0 ) {
+ zSig0 = zSig1;
+ zSig1 = 0;
+ zExp -= 64;
+ }
+ shiftCount = countLeadingZeros64( zSig0 );
+ shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
+ zExp -= shiftCount;
+ return
+ roundAndPackFloatx80( roundingPrecision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the least-significant 64 fraction bits of the quadruple-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloat128Frac1( float128 a )
+{
+
+ return a.low;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the most-significant 48 fraction bits of the quadruple-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits64 extractFloat128Frac0( float128 a )
+{
+
+ return a.high & LIT64( 0x0000FFFFFFFFFFFF );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the quadruple-precision floating-point value
+`a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int32 extractFloat128Exp( float128 a )
+{
+
+ return ( a.high>>48 ) & 0x7FFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the quadruple-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat128Sign( float128 a )
+{
+
+ return a.high>>63;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal quadruple-precision floating-point value
+represented by the denormalized significand formed by the concatenation of
+`aSig0' and `aSig1'. The normalized exponent is stored at the location
+pointed to by `zExpPtr'. The most significant 49 bits of the normalized
+significand are stored at the location pointed to by `zSig0Ptr', and the
+least significant 64 bits of the normalized significand are stored at the
+location pointed to by `zSig1Ptr'.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat128Subnormal(
+ bits64 aSig0,
+ bits64 aSig1,
+ int32 *zExpPtr,
+ bits64 *zSig0Ptr,
+ bits64 *zSig1Ptr
+ )
+{
+ int8 shiftCount;
+
+ if ( aSig0 == 0 ) {
+ shiftCount = countLeadingZeros64( aSig1 ) - 15;
+ if ( shiftCount < 0 ) {
+ *zSig0Ptr = aSig1>>( - shiftCount );
+ *zSig1Ptr = aSig1<<( shiftCount & 63 );
+ }
+ else {
+ *zSig0Ptr = aSig1<<shiftCount;
+ *zSig1Ptr = 0;
+ }
+ *zExpPtr = - shiftCount - 63;
+ }
+ else {
+ shiftCount = countLeadingZeros64( aSig0 ) - 15;
+ shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr );
+ *zExpPtr = 1 - shiftCount;
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', the exponent `zExp', and the significand formed
+by the concatenation of `zSig0' and `zSig1' into a quadruple-precision
+floating-point value, returning the result. After being shifted into the
+proper positions, the three fields `zSign', `zExp', and `zSig0' are simply
+added together to form the most significant 32 bits of the result. This
+means that any integer portion of `zSig0' will be added into the exponent.
+Since a properly normalized significand will have an integer portion equal
+to 1, the `zExp' input should be 1 less than the desired result exponent
+whenever `zSig0' and `zSig1' concatenated form a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float128
+ packFloat128( flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
+{
+ float128 z;
+
+ z.low = zSig1;
+ z.high = ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<48 ) + zSig0;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and extended significand formed by the concatenation of `zSig0', `zSig1',
+and `zSig2', and returns the proper quadruple-precision floating-point value
+corresponding to the abstract input. Ordinarily, the abstract value is
+simply rounded and packed into the quadruple-precision format, with the
+inexact exception raised if the abstract input cannot be represented
+exactly. If the abstract value is too large, however, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned. If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal quadruple-
+precision floating-point number.
+ The input significand must be normalized or smaller. If the input
+significand is not normalized, `zExp' must be 0; in that case, the result
+returned is a subnormal number, and it must not require rounding. In the
+usual case that the input significand is normalized, `zExp' must be 1 less
+than the ``true'' floating-point exponent. The handling of underflow and
+overflow follows the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float128
+ roundAndPackFloat128(
+ flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1, bits64 zSig2 )
+{
+ int8 roundingMode;
+ flag roundNearestEven, increment, isTiny;
+
+ roundingMode = float_rounding_mode;
+ roundNearestEven = ( roundingMode == float_round_nearest_even );
+ increment = ( (sbits64) zSig2 < 0 );
+ if ( ! roundNearestEven ) {
+ if ( roundingMode == float_round_to_zero ) {
+ increment = 0;
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig2;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig2;
+ }
+ }
+ }
+ if ( 0x7FFD <= (bits32) zExp ) {
+ if ( ( 0x7FFD < zExp )
+ || ( ( zExp == 0x7FFD )
+ && eq128(
+ LIT64( 0x0001FFFFFFFFFFFF ),
+ LIT64( 0xFFFFFFFFFFFFFFFF ),
+ zSig0,
+ zSig1
+ )
+ && increment
+ )
+ ) {
+ float_raise( float_flag_overflow | float_flag_inexact );
+ if ( ( roundingMode == float_round_to_zero )
+ || ( zSign && ( roundingMode == float_round_up ) )
+ || ( ! zSign && ( roundingMode == float_round_down ) )
+ ) {
+ return
+ packFloat128(
+ zSign,
+ 0x7FFE,
+ LIT64( 0x0000FFFFFFFFFFFF ),
+ LIT64( 0xFFFFFFFFFFFFFFFF )
+ );
+ }
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( zExp < 0 ) {
+ isTiny =
+ ( float_detect_tininess == float_tininess_before_rounding )
+ || ( zExp < -1 )
+ || ! increment
+ || lt128(
+ zSig0,
+ zSig1,
+ LIT64( 0x0001FFFFFFFFFFFF ),
+ LIT64( 0xFFFFFFFFFFFFFFFF )
+ );
+ shift128ExtraRightJamming(
+ zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
+ zExp = 0;
+ if ( isTiny && zSig2 ) float_raise( float_flag_underflow );
+ if ( roundNearestEven ) {
+ increment = ( (sbits64) zSig2 < 0 );
+ }
+ else {
+ if ( zSign ) {
+ increment = ( roundingMode == float_round_down ) && zSig2;
+ }
+ else {
+ increment = ( roundingMode == float_round_up ) && zSig2;
+ }
+ }
+ }
+ }
+ if ( zSig2 ) float_exception_flags |= float_flag_inexact;
+ if ( increment ) {
+ add128( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
+ zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
+ }
+ else {
+ if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
+ }
+ return packFloat128( zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand formed by the concatenation of `zSig0' and `zSig1', and
+returns the proper quadruple-precision floating-point value corresponding to
+the abstract input. This routine is just like `roundAndPackFloat128' except
+that the input significand has fewer bits and does not have to be normalized
+in any way. In all cases, `zExp' must be 1 less than the ``true'' floating-
+point exponent.
+-------------------------------------------------------------------------------
+*/
+static float128
+ normalizeRoundAndPackFloat128(
+ flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 )
+{
+ int8 shiftCount;
+ bits64 zSig2;
+
+ if ( zSig0 == 0 ) {
+ zSig0 = zSig1;
+ zSig1 = 0;
+ zExp -= 64;
+ }
+ shiftCount = countLeadingZeros64( zSig0 ) - 15;
+ if ( 0 <= shiftCount ) {
+ zSig2 = 0;
+ shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
+ }
+ else {
+ shift128ExtraRightJamming(
+ zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
+ }
+ zExp -= shiftCount;
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the single-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 int32_to_float32( int32 a )
+{
+ flag zSign;
+
+ if ( a == 0 ) return 0;
+ if ( a == 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
+ zSign = ( a < 0 );
+ return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the double-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 int32_to_float64( int32 a )
+{
+ flag aSign;
+ uint32 absA;
+ int8 shiftCount;
+ bits64 zSig;
+
+ if ( a == 0 ) return 0;
+ aSign = ( a < 0 );
+ absA = aSign ? - a : a;
+ shiftCount = countLeadingZeros32( absA ) + 21;
+ zSig = absA;
+ return packFloat64( aSign, 0x432 - shiftCount, zSig<<shiftCount );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a'
+to the extended double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 int32_to_floatx80( int32 a )
+{
+ flag zSign;
+ uint32 absA;
+ int8 shiftCount;
+ bits64 zSig;
+
+ if ( a == 0 ) return packFloatx80( 0, 0, 0 );
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros32( absA ) + 32;
+ zSig = absA;
+ return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the quadruple-precision floating-point format. The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 int32_to_float128( int32 a )
+{
+ flag zSign;
+ uint32 absA;
+ int8 shiftCount;
+ bits64 zSig0;
+
+ if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
+ zSign = ( a < 0 );
+ absA = zSign ? - a : a;
+ shiftCount = countLeadingZeros32( absA ) + 17;
+ zSig0 = absA;
+ return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ bits64 zSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
+ if ( aExp ) aSig |= 0x00800000;
+ shiftCount = 0xAF - aExp;
+ zSig = aSig;
+ zSig <<= 32;
+ if ( 0 < shiftCount ) shift64RightJamming( zSig, shiftCount, &zSig );
+ return roundAndPackInt32( aSign, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. Otherwise, if the
+conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32_round_to_zero( float32 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits32 aSig;
+ int32 z;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ shiftCount = aExp - 0x9E;
+ if ( 0 <= shiftCount ) {
+ if ( a == 0xCF000000 ) return 0x80000000;
+ float_raise( float_flag_invalid );
+ if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
+ return 0x80000000;
+ }
+ else if ( aExp <= 0x7E ) {
+ if ( aExp | aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig = ( aSig | 0x00800000 )<<8;
+ z = aSig>>( - shiftCount );
+ if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return aSign ? - z : z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the double-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float32_to_float64( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) );
+ return packFloat64( aSign, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat64( aSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ --aExp;
+ }
+ return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the extended double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 float32_to_floatx80( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) );
+ return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ aSig |= 0x00800000;
+ return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the double-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float32_to_float128( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 aSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a ) );
+ return packFloat128( aSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ --aExp;
+ }
+ return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Rounds the single-precision floating-point value `a' to an integer, and
+returns the result as a single-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_round_to_int( float32 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits32 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float32 z;
+
+ aExp = extractFloat32Exp( a );
+ if ( 0x96 <= aExp ) {
+ if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) {
+ return propagateFloat32NaN( a, a );
+ }
+ return a;
+ }
+ if ( aExp <= 0x7E ) {
+ if ( (bits32) ( a<<1 ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat32Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) {
+ return packFloat32( aSign, 0x7F, 0 );
+ }
+ break;
+ case float_round_down:
+ return aSign ? 0xBF800000 : 0;
+ case float_round_up:
+ return aSign ? 0x80000000 : 0x3F800000;
+ }
+ return packFloat32( aSign, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x96 - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z += lastBitMask>>1;
+ if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+ z += roundBitsMask;
+ }
+ }
+ z &= ~ roundBitsMask;
+ if ( z != a ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the single-precision
+floating-point values `a' and `b'. If `zSign' is true, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN. The
+addition is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 addFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 6;
+ bSig <<= 6;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= 0x20000000;
+ }
+ shift32RightJamming( bSig, expDiff, &bSig );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= 0x20000000;
+ }
+ shift32RightJamming( aSig, - expDiff, &aSig );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0xFF ) {
+ if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );
+ zSig = 0x40000000 + aSig + bSig;
+ zExp = aExp;
+ goto roundAndPack;
+ }
+ aSig |= 0x20000000;
+ zSig = ( aSig + bSig )<<1;
+ --zExp;
+ if ( (sbits32) zSig < 0 ) {
+ zSig = aSig + bSig;
+ ++zExp;
+ }
+ roundAndPack:
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the single-
+precision floating-point values `a' and `b'. If `zSign' is true, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 subFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 7;
+ bSig <<= 7;
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0xFF ) {
+ if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig < aSig ) goto aBigger;
+ if ( aSig < bSig ) goto bBigger;
+ return packFloat32( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign ^ 1, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= 0x40000000;
+ }
+ shift32RightJamming( aSig, - expDiff, &aSig );
+ bSig |= 0x40000000;
+ bBigger:
+ zSig = bSig - aSig;
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= 0x40000000;
+ }
+ shift32RightJamming( bSig, expDiff, &bSig );
+ aSig |= 0x40000000;
+ aBigger:
+ zSig = aSig - bSig;
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the single-precision floating-point values `a'
+and `b'. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_add( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat32Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat32Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the single-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sub( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat32Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat32Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the single-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_mul( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig;
+ bits64 zSig64;
+ bits32 zSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0xFF ) {
+ if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+ return propagateFloat32NaN( a, b );
+ }
+ if ( ( bExp | bSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ zExp = aExp + bExp - 0x7F;
+ aSig = ( aSig | 0x00800000 )<<7;
+ bSig = ( bSig | 0x00800000 )<<8;
+ shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 );
+ zSig = zSig64;
+ if ( 0 <= (sbits32) ( zSig<<1 ) ) {
+ zSig <<= 1;
+ --zExp;
+ }
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the single-precision floating-point value `a'
+by the corresponding value `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_div( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits32 aSig, bSig, zSig;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, b );
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return packFloat32( zSign, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat32( zSign, 0xFF, 0 );
+ }
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = aExp - bExp + 0x7D;
+ aSig = ( aSig | 0x00800000 )<<7;
+ bSig = ( bSig | 0x00800000 )<<8;
+ if ( bSig <= ( aSig + aSig ) ) {
+ aSig >>= 1;
+ ++zExp;
+ }
+ zSig = ( ( (bits64) aSig )<<32 ) / bSig;
+ if ( ( zSig & 0x3F ) == 0 ) {
+ zSig |= ( ( (bits64) bSig ) * zSig != ( (bits64) aSig )<<32 );
+ }
+ return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the single-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_rem( float32 a, float32 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, expDiff;
+ bits32 aSig, bSig;
+ bits32 q;
+ bits64 aSig64, bSig64, q64;
+ bits32 alternateASig;
+ sbits32 sigMean;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ bSig = extractFloat32Frac( b );
+ bExp = extractFloat32Exp( b );
+ bSign = extractFloat32Sign( b );
+ if ( aExp == 0xFF ) {
+ if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+ return propagateFloat32NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( bExp == 0xFF ) {
+ if ( bSig ) return propagateFloat32NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return a;
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ expDiff = aExp - bExp;
+ aSig |= 0x00800000;
+ bSig |= 0x00800000;
+ if ( expDiff < 32 ) {
+ aSig <<= 8;
+ bSig <<= 8;
+ if ( expDiff < 0 ) {
+ if ( expDiff < -1 ) return a;
+ aSig >>= 1;
+ }
+ q = ( bSig <= aSig );
+ if ( q ) aSig -= bSig;
+ if ( 0 < expDiff ) {
+ q = ( ( (bits64) aSig )<<32 ) / bSig;
+ q >>= 32 - expDiff;
+ bSig >>= 2;
+ aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
+ }
+ else {
+ aSig >>= 2;
+ bSig >>= 2;
+ }
+ }
+ else {
+ if ( bSig <= aSig ) aSig -= bSig;
+ aSig64 = ( (bits64) aSig )<<40;
+ bSig64 = ( (bits64) bSig )<<40;
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q64 = estimateDiv128To64( aSig64, 0, bSig64 );
+ q64 = ( 2 < q64 ) ? q64 - 2 : 0;
+ aSig64 = - ( ( bSig * q64 )<<38 );
+ expDiff -= 62;
+ }
+ expDiff += 64;
+ q64 = estimateDiv128To64( aSig64, 0, bSig64 );
+ q64 = ( 2 < q64 ) ? q64 - 2 : 0;
+ q = q64>>( 64 - expDiff );
+ bSig <<= 6;
+ aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q;
+ }
+ do {
+ alternateASig = aSig;
+ ++q;
+ aSig -= bSig;
+ } while ( 0 <= (sbits32) aSig );
+ sigMean = aSig + alternateASig;
+ if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
+ aSig = alternateASig;
+ }
+ zSign = ( (sbits32) aSig < 0 );
+ if ( zSign ) aSig = - aSig;
+ return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the single-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sqrt( float32 a )
+{
+ flag aSign;
+ int16 aExp, zExp;
+ bits32 aSig, zSig;
+ bits64 rem, term;
+
+ aSig = extractFloat32Frac( a );
+ aExp = extractFloat32Exp( a );
+ aSign = extractFloat32Sign( a );
+ if ( aExp == 0xFF ) {
+ if ( aSig ) return propagateFloat32NaN( a, 0 );
+ if ( ! aSign ) return a;
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig ) == 0 ) return a;
+ float_raise( float_flag_invalid );
+ return float32_default_nan;
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return 0;
+ normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
+ aSig = ( aSig | 0x00800000 )<<8;
+ zSig = estimateSqrt32( aExp, aSig ) + 2;
+ if ( ( zSig & 0x7F ) <= 5 ) {
+ if ( zSig < 2 ) {
+ zSig = 0xFFFFFFFF;
+ }
+ else {
+ aSig >>= aExp & 1;
+ term = ( (bits64) zSig ) * zSig;
+ rem = ( ( (bits64) aSig )<<32 ) - term;
+ while ( (sbits64) rem < 0 ) {
+ --zSig;
+ rem += ( ( (bits64) zSig )<<1 ) | 1;
+ }
+ zSig |= ( rem != 0 );
+ }
+ }
+ shift32RightJamming( zSig, 1, &zSig );
+ return roundAndPackFloat32( 0, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is equal to the
+corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_eq( float32 a, float32 b )
+{
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. The comparison is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_le( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_lt( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is equal to the
+corresponding value `b', and 0 otherwise. The invalid exception is raised
+if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_eq_signaling( float32 a, float32 b )
+{
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_le_quiet( float32 a, float32 b )
+{
+ flag aSign, bSign;
+ //int16 aExp, bExp;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the single-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float32_lt_quiet( float32 a, float32 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
+ || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
+ ) {
+ if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat32Sign( a );
+ bSign = extractFloat32Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_int32( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
+ if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
+ shiftCount = 0x42C - aExp;
+ if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig );
+ return roundAndPackInt32( aSign, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. Otherwise, if the
+conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_int32_round_to_zero( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig, savedASig;
+ int32 z;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ shiftCount = 0x433 - aExp;
+ if ( shiftCount < 21 ) {
+ if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
+ goto invalid;
+ }
+ else if ( 52 < shiftCount ) {
+ if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig |= LIT64( 0x0010000000000000 );
+ savedASig = aSig;
+ aSig >>= shiftCount;
+ z = aSig;
+ if ( aSign ) z = - z;
+ if ( ( z < 0 ) ^ aSign ) {
+ invalid:
+ float_exception_flags |= float_flag_invalid;
+ return aSign ? 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( ( aSig<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement unsigned integer format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest positive integer is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_uint32( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = 0; //extractFloat64Sign( a );
+ //if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
+ if ( aExp ) aSig |= LIT64( 0x0010000000000000 );
+ shiftCount = 0x42C - aExp;
+ if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig );
+ return roundAndPackInt32( aSign, aSig );
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the 32-bit two's complement integer format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. Otherwise, if the
+conversion overflows, the largest positive integer is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float64_to_uint32_round_to_zero( float64 a )
+{
+ flag aSign;
+ int16 aExp, shiftCount;
+ bits64 aSig, savedASig;
+ int32 z;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ shiftCount = 0x433 - aExp;
+ if ( shiftCount < 21 ) {
+ if ( ( aExp == 0x7FF ) && aSig ) aSign = 0;
+ goto invalid;
+ }
+ else if ( 52 < shiftCount ) {
+ if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig |= LIT64( 0x0010000000000000 );
+ savedASig = aSig;
+ aSig >>= shiftCount;
+ z = aSig;
+ if ( aSign ) z = - z;
+ if ( ( z < 0 ) ^ aSign ) {
+ invalid:
+ float_exception_flags |= float_flag_invalid;
+ return aSign ? 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( ( aSig<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the single-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float64_to_float32( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig;
+ bits32 zSig;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) );
+ return packFloat32( aSign, 0xFF, 0 );
+ }
+ shift64RightJamming( aSig, 22, &aSig );
+ zSig = aSig;
+ if ( aExp || zSig ) {
+ zSig |= 0x40000000;
+ aExp -= 0x381;
+ }
+ return roundAndPackFloat32( aSign, aExp, zSig );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the extended double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 float64_to_floatx80( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) );
+ return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ return
+ packFloatx80(
+ aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the double-precision floating-point value
+`a' to the quadruple-precision floating-point format. The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float64_to_float128( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig, zSig0, zSig1;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a ) );
+ return packFloat128( aSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ --aExp;
+ }
+ shift128Right( aSig, 0, 4, &zSig0, &zSig1 );
+ return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Rounds the double-precision floating-point value `a' to an integer, and
+returns the result as a double-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_round_to_int( float64 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float64 z;
+
+ aExp = extractFloat64Exp( a );
+ if ( 0x433 <= aExp ) {
+ if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) {
+ return propagateFloat64NaN( a, a );
+ }
+ return a;
+ }
+ if ( aExp <= 0x3FE ) {
+ if ( (bits64) ( a<<1 ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat64Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) {
+ return packFloat64( aSign, 0x3FF, 0 );
+ }
+ break;
+ case float_round_down:
+ return aSign ? LIT64( 0xBFF0000000000000 ) : 0;
+ case float_round_up:
+ return
+ aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 );
+ }
+ return packFloat64( aSign, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x433 - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z += lastBitMask>>1;
+ if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+ z += roundBitsMask;
+ }
+ }
+ z &= ~ roundBitsMask;
+ if ( z != a ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the double-precision
+floating-point values `a' and `b'. If `zSign' is true, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN. The
+addition is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 addFloat64Sigs( float64 a, float64 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 9;
+ bSig <<= 9;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= LIT64( 0x2000000000000000 );
+ }
+ shift64RightJamming( bSig, expDiff, &bSig );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= LIT64( 0x2000000000000000 );
+ }
+ shift64RightJamming( aSig, - expDiff, &aSig );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0x7FF ) {
+ if ( aSig | bSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 );
+ zSig = LIT64( 0x4000000000000000 ) + aSig + bSig;
+ zExp = aExp;
+ goto roundAndPack;
+ }
+ aSig |= LIT64( 0x2000000000000000 );
+ zSig = ( aSig + bSig )<<1;
+ --zExp;
+ if ( (sbits64) zSig < 0 ) {
+ zSig = aSig + bSig;
+ ++zExp;
+ }
+ roundAndPack:
+ return roundAndPackFloat64( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the double-
+precision floating-point values `a' and `b'. If `zSign' is true, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64 subFloat64Sigs( float64 a, float64 b, flag zSign )
+{
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig;
+ int16 expDiff;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ expDiff = aExp - bExp;
+ aSig <<= 10;
+ bSig <<= 10;
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0x7FF ) {
+ if ( aSig | bSig ) return propagateFloat64NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig < aSig ) goto aBigger;
+ if ( aSig < bSig ) goto bBigger;
+ return packFloat64( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign ^ 1, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig |= LIT64( 0x4000000000000000 );
+ }
+ shift64RightJamming( aSig, - expDiff, &aSig );
+ bSig |= LIT64( 0x4000000000000000 );
+ bBigger:
+ zSig = bSig - aSig;
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig |= LIT64( 0x4000000000000000 );
+ }
+ shift64RightJamming( bSig, expDiff, &bSig );
+ aSig |= LIT64( 0x4000000000000000 );
+ aBigger:
+ zSig = aSig - bSig;
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat64( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the double-precision floating-point values `a'
+and `b'. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_add( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat64Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat64Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the double-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_sub( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat64Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat64Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the double-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_mul( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FF ) {
+ if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
+ return propagateFloat64NaN( a, b );
+ }
+ if ( ( bExp | bSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) return packFloat64( zSign, 0, 0 );
+ normalizeFloat64Subnormal( bSig, &bExp, &bSig );
+ }
+ zExp = aExp + bExp - 0x3FF;
+ aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
+ bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
+ mul64To128( aSig, bSig, &zSig0, &zSig1 );
+ zSig0 |= ( zSig1 != 0 );
+ if ( 0 <= (sbits64) ( zSig0<<1 ) ) {
+ zSig0 <<= 1;
+ --zExp;
+ }
+ return roundAndPackFloat64( zSign, zExp, zSig0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the double-precision floating-point value `a'
+by the corresponding value `b'. The operation is performed according to
+the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_div( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig;
+ bits64 rem0, rem1;
+ bits64 term0, term1;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, b );
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return packFloat64( zSign, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ if ( ( aExp | aSig ) == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat64( zSign, 0x7FF, 0 );
+ }
+ normalizeFloat64Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloat64( zSign, 0, 0 );
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = aExp - bExp + 0x3FD;
+ aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10;
+ bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
+ if ( bSig <= ( aSig + aSig ) ) {
+ aSig >>= 1;
+ ++zExp;
+ }
+ zSig = estimateDiv128To64( aSig, 0, bSig );
+ if ( ( zSig & 0x1FF ) <= 2 ) {
+ mul64To128( bSig, zSig, &term0, &term1 );
+ sub128( aSig, 0, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig;
+ add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
+ }
+ zSig |= ( rem1 != 0 );
+ }
+ return roundAndPackFloat64( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the double-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_rem( float64 a, float64 b )
+{
+ flag aSign, bSign, zSign;
+ int16 aExp, bExp, expDiff;
+ bits64 aSig, bSig;
+ bits64 q, alternateASig;
+ sbits64 sigMean;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ bSig = extractFloat64Frac( b );
+ bExp = extractFloat64Exp( b );
+ bSign = extractFloat64Sign( b );
+ if ( aExp == 0x7FF ) {
+ if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) {
+ return propagateFloat64NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( bExp == 0x7FF ) {
+ if ( bSig ) return propagateFloat64NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ normalizeFloat64Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return a;
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ expDiff = aExp - bExp;
+ aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11;
+ bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11;
+ if ( expDiff < 0 ) {
+ if ( expDiff < -1 ) return a;
+ aSig >>= 1;
+ }
+ q = ( bSig <= aSig );
+ if ( q ) aSig -= bSig;
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig, 0, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ aSig = - ( ( bSig>>2 ) * q );
+ expDiff -= 62;
+ }
+ expDiff += 64;
+ if ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig, 0, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ q >>= 64 - expDiff;
+ bSig >>= 2;
+ aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
+ }
+ else {
+ aSig >>= 2;
+ bSig >>= 2;
+ }
+ do {
+ alternateASig = aSig;
+ ++q;
+ aSig -= bSig;
+ } while ( 0 <= (sbits64) aSig );
+ sigMean = aSig + alternateASig;
+ if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
+ aSig = alternateASig;
+ }
+ zSign = ( (sbits64) aSig < 0 );
+ if ( zSign ) aSig = - aSig;
+ return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the double-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float64_sqrt( float64 a )
+{
+ flag aSign;
+ int16 aExp, zExp;
+ bits64 aSig, zSig;
+ bits64 rem0, rem1, term0, term1; //, shiftedRem;
+ //float64 z;
+
+ aSig = extractFloat64Frac( a );
+ aExp = extractFloat64Exp( a );
+ aSign = extractFloat64Sign( a );
+ if ( aExp == 0x7FF ) {
+ if ( aSig ) return propagateFloat64NaN( a, a );
+ if ( ! aSign ) return a;
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig ) == 0 ) return a;
+ float_raise( float_flag_invalid );
+ return float64_default_nan;
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return 0;
+ normalizeFloat64Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE;
+ aSig |= LIT64( 0x0010000000000000 );
+ zSig = estimateSqrt32( aExp, aSig>>21 );
+ zSig <<= 31;
+ aSig <<= 9 - ( aExp & 1 );
+ zSig = estimateDiv128To64( aSig, 0, zSig ) + zSig + 2;
+ if ( ( zSig & 0x3FF ) <= 5 ) {
+ if ( zSig < 2 ) {
+ zSig = LIT64( 0xFFFFFFFFFFFFFFFF );
+ }
+ else {
+ aSig <<= 2;
+ mul64To128( zSig, zSig, &term0, &term1 );
+ sub128( aSig, 0, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig;
+ shortShift128Left( 0, zSig, 1, &term0, &term1 );
+ term1 |= 1;
+ add128( rem0, rem1, term0, term1, &rem0, &rem1 );
+ }
+ zSig |= ( ( rem0 | rem1 ) != 0 );
+ }
+ }
+ shift64RightJamming( zSig, 1, &zSig );
+ return roundAndPackFloat64( 0, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is equal to the
+corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_eq( float64 a, float64 b )
+{
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. The comparison is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_le( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_lt( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is equal to the
+corresponding value `b', and 0 otherwise. The invalid exception is raised
+if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_eq_signaling( float64 a, float64 b )
+{
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than or
+equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_le_quiet( float64 a, float64 b )
+{
+ flag aSign, bSign;
+ //int16 aExp, bExp;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 );
+ return ( a == b ) || ( aSign ^ ( a < b ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the double-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float64_lt_quiet( float64 a, float64 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) )
+ || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) )
+ ) {
+ if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat64Sign( a );
+ bSign = extractFloat64Sign( b );
+ if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 );
+ return ( a != b ) && ( aSign ^ ( a < b ) );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the 32-bit two's complement integer format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic---which means in particular that the conversion
+is rounded according to the current rounding mode. If `a' is a NaN, the
+largest positive integer is returned. Otherwise, if the conversion
+overflows, the largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 floatx80_to_int32( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
+ shiftCount = 0x4037 - aExp;
+ if ( shiftCount <= 0 ) shiftCount = 1;
+ shift64RightJamming( aSig, shiftCount, &aSig );
+ return roundAndPackInt32( aSign, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the 32-bit two's complement integer format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic, except that the conversion is always rounded
+toward zero. If `a' is a NaN, the largest positive integer is returned.
+Otherwise, if the conversion overflows, the largest integer with the same
+sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 floatx80_to_int32_round_to_zero( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig, savedASig;
+ int32 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ shiftCount = 0x403E - aExp;
+ if ( shiftCount < 32 ) {
+ if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0;
+ goto invalid;
+ }
+ else if ( 63 < shiftCount ) {
+ if ( aExp || aSig ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ savedASig = aSig;
+ aSig >>= shiftCount;
+ z = aSig;
+ if ( aSign ) z = - z;
+ if ( ( z < 0 ) ^ aSign ) {
+ invalid:
+ float_exception_flags |= float_flag_invalid;
+ return aSign ? 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( ( aSig<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the single-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 floatx80_to_float32( floatx80 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) {
+ return commonNaNToFloat32( floatx80ToCommonNaN( a ) );
+ }
+ return packFloat32( aSign, 0xFF, 0 );
+ }
+ shift64RightJamming( aSig, 33, &aSig );
+ if ( aExp || aSig ) aExp -= 0x3F81;
+ return roundAndPackFloat32( aSign, aExp, aSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the double-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 floatx80_to_float64( floatx80 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig, zSig;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) {
+ return commonNaNToFloat64( floatx80ToCommonNaN( a ) );
+ }
+ return packFloat64( aSign, 0x7FF, 0 );
+ }
+ shift64RightJamming( aSig, 1, &zSig );
+ if ( aExp || aSig ) aExp -= 0x3C01;
+ return roundAndPackFloat64( aSign, aExp, zSig );
+
+}
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the extended double-precision floating-
+point value `a' to the quadruple-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 floatx80_to_float128( floatx80 a )
+{
+ flag aSign;
+ int16 aExp;
+ bits64 aSig, zSig0, zSig1;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) {
+ return commonNaNToFloat128( floatx80ToCommonNaN( a ) );
+ }
+ shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 );
+ return packFloat128( aSign, aExp, zSig0, zSig1 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Rounds the extended double-precision floating-point value `a' to an integer,
+and returns the result as an extended quadruple-precision floating-point
+value. The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_round_to_int( floatx80 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ floatx80 z;
+
+ aExp = extractFloatx80Exp( a );
+ if ( 0x403E <= aExp ) {
+ if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) {
+ return propagateFloatx80NaN( a, a );
+ }
+ return a;
+ }
+ if ( aExp <= 0x3FFE ) {
+ if ( ( aExp == 0 )
+ && ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) {
+ return a;
+ }
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloatx80Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 )
+ ) {
+ return
+ packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) );
+ }
+ break;
+ case float_round_down:
+ return
+ aSign ?
+ packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) )
+ : packFloatx80( 0, 0, 0 );
+ case float_round_up:
+ return
+ aSign ? packFloatx80( 1, 0, 0 )
+ : packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) );
+ }
+ return packFloatx80( aSign, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x403E - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z.low += lastBitMask>>1;
+ if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+ z.low += roundBitsMask;
+ }
+ }
+ z.low &= ~ roundBitsMask;
+ if ( z.low == 0 ) {
+ ++z.high;
+ z.low = LIT64( 0x8000000000000000 );
+ }
+ if ( z.low != a.low ) float_exception_flags |= float_flag_inexact;
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the extended double-
+precision floating-point values `a' and `b'. If `zSign' is true, the sum is
+negated before being returned. `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ int32 expDiff;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ expDiff = aExp - bExp;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) --expDiff;
+ shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) ++expDiff;
+ shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ return a;
+ }
+ zSig1 = 0;
+ zSig0 = aSig + bSig;
+ if ( aExp == 0 ) {
+ normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 );
+ goto roundAndPack;
+ }
+ zExp = aExp;
+ goto shiftRight1;
+ }
+
+ zSig0 = aSig + bSig;
+
+ if ( (sbits64) zSig0 < 0 ) goto roundAndPack;
+ shiftRight1:
+ shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 );
+ zSig0 |= LIT64( 0x8000000000000000 );
+ ++zExp;
+ roundAndPack:
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the extended
+double-precision floating-point values `a' and `b'. If `zSign' is true,
+the difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ int32 expDiff;
+ floatx80 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ expDiff = aExp - bExp;
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( ( aSig | bSig )<<1 ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ zSig1 = 0;
+ if ( bSig < aSig ) goto aBigger;
+ if ( aSig < bSig ) goto bBigger;
+ return packFloatx80( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) ++expDiff;
+ shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 );
+ bBigger:
+ sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 );
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) --expDiff;
+ shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 );
+ aBigger:
+ sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 );
+ zExp = aExp;
+ normalizeRoundAndPack:
+ return
+ normalizeRoundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the extended double-precision floating-point
+values `a' and `b'. The operation is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_add( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign == bSign ) {
+ return addFloatx80Sigs( a, b, aSign );
+ }
+ else {
+ return subFloatx80Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the extended double-precision floating-
+point values `a' and `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_sub( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign == bSign ) {
+ return subFloatx80Sigs( a, b, aSign );
+ }
+ else {
+ return addFloatx80Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the extended double-precision floating-
+point values `a' and `b'. The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_mul( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ floatx80 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ bSign = extractFloatx80Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 )
+ || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ if ( ( bExp | bSig ) == 0 ) goto invalid;
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ if ( ( aExp | aSig ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
+ normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 );
+ normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
+ }
+ zExp = aExp + bExp - 0x3FFE;
+ mul64To128( aSig, bSig, &zSig0, &zSig1 );
+ if ( 0 < (sbits64) zSig0 ) {
+ shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 );
+ --zExp;
+ }
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the extended double-precision floating-point
+value `a' by the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_div( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig, bSig, zSig0, zSig1;
+ bits64 rem0, rem1, rem2, term0, term1, term2;
+ floatx80 z;
+
+ aSig = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ bSign = extractFloatx80Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ goto invalid;
+ }
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return packFloatx80( zSign, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ if ( ( aExp | aSig ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 );
+ normalizeFloatx80Subnormal( aSig, &aExp, &aSig );
+ }
+ zExp = aExp - bExp + 0x3FFE;
+ rem1 = 0;
+ if ( bSig <= aSig ) {
+ shift128Right( aSig, 0, 1, &aSig, &rem1 );
+ ++zExp;
+ }
+ zSig0 = estimateDiv128To64( aSig, rem1, bSig );
+ mul64To128( bSig, zSig0, &term0, &term1 );
+ sub128( aSig, rem1, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ add128( rem0, rem1, 0, bSig, &rem0, &rem1 );
+ }
+ zSig1 = estimateDiv128To64( rem1, 0, bSig );
+ if ( (bits64) ( zSig1<<1 ) <= 8 ) {
+ mul64To128( bSig, zSig1, &term1, &term2 );
+ sub128( rem1, 0, term1, term2, &rem1, &rem2 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ add128( rem1, rem2, 0, bSig, &rem1, &rem2 );
+ }
+ zSig1 |= ( ( rem1 | rem2 ) != 0 );
+ }
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the extended double-precision floating-point value
+`a' with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_rem( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, expDiff;
+ bits64 aSig0, aSig1, bSig;
+ bits64 q, term0, term1, alternateASig0, alternateASig1;
+ floatx80 z;
+
+ aSig0 = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ bSig = extractFloatx80Frac( b );
+ bExp = extractFloatx80Exp( b );
+ bSign = extractFloatx80Sign( b );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig0<<1 )
+ || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) {
+ return propagateFloatx80NaN( a, b );
+ }
+ goto invalid;
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( bSig == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ normalizeFloatx80Subnormal( bSig, &bExp, &bSig );
+ }
+ if ( aExp == 0 ) {
+ if ( (bits64) ( aSig0<<1 ) == 0 ) return a;
+ normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
+ }
+ bSig |= LIT64( 0x8000000000000000 );
+ zSign = aSign;
+ expDiff = aExp - bExp;
+ aSig1 = 0;
+ if ( expDiff < 0 ) {
+ if ( expDiff < -1 ) return a;
+ shift128Right( aSig0, 0, 1, &aSig0, &aSig1 );
+ expDiff = 0;
+ }
+ q = ( bSig <= aSig0 );
+ if ( q ) aSig0 -= bSig;
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ mul64To128( bSig, q, &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
+ shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 );
+ expDiff -= 62;
+ }
+ expDiff += 64;
+ if ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig );
+ q = ( 2 < q ) ? q - 2 : 0;
+ q >>= 64 - expDiff;
+ mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
+ shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 );
+ while ( le128( term0, term1, aSig0, aSig1 ) ) {
+ ++q;
+ sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 );
+ }
+ }
+ else {
+ term1 = 0;
+ term0 = bSig;
+ }
+ sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 );
+ if ( lt128( alternateASig0, alternateASig1, aSig0, aSig1 )
+ || ( eq128( alternateASig0, alternateASig1, aSig0, aSig1 )
+ && ( q & 1 ) )
+ ) {
+ aSig0 = alternateASig0;
+ aSig1 = alternateASig1;
+ zSign = ! zSign;
+ }
+ return
+ normalizeRoundAndPackFloatx80(
+ 80, zSign, bExp + expDiff, aSig0, aSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the extended double-precision floating-point
+value `a'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_sqrt( floatx80 a )
+{
+ flag aSign;
+ int32 aExp, zExp;
+ bits64 aSig0, aSig1, zSig0, zSig1;
+ bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+ bits64 shiftedRem0, shiftedRem1;
+ floatx80 z;
+
+ aSig0 = extractFloatx80Frac( a );
+ aExp = extractFloatx80Exp( a );
+ aSign = extractFloatx80Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a );
+ if ( ! aSign ) return a;
+ goto invalid;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig0 ) == 0 ) return a;
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = floatx80_default_nan_low;
+ z.high = floatx80_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 );
+ normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 );
+ }
+ zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF;
+ zSig0 = estimateSqrt32( aExp, aSig0>>32 );
+ zSig0 <<= 31;
+ aSig1 = 0;
+ shift128Right( aSig0, 0, ( aExp & 1 ) + 2, &aSig0, &aSig1 );
+ zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0 ) + zSig0 + 4;
+ if ( 0 <= (sbits64) zSig0 ) zSig0 = LIT64( 0xFFFFFFFFFFFFFFFF );
+ shortShift128Left( aSig0, aSig1, 2, &aSig0, &aSig1 );
+ mul64To128( zSig0, zSig0, &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ shortShift128Left( 0, zSig0, 1, &term0, &term1 );
+ term1 |= 1;
+ add128( rem0, rem1, term0, term1, &rem0, &rem1 );
+ }
+ shortShift128Left( rem0, rem1, 63, &shiftedRem0, &shiftedRem1 );
+ zSig1 = estimateDiv128To64( shiftedRem0, shiftedRem1, zSig0 );
+ if ( (bits64) ( zSig1<<1 ) <= 10 ) {
+ if ( zSig1 == 0 ) zSig1 = 1;
+ mul64To128( zSig0, zSig1, &term1, &term2 );
+ shortShift128Left( term1, term2, 1, &term1, &term2 );
+ sub128( rem1, 0, term1, term2, &rem1, &rem2 );
+ mul64To128( zSig1, zSig1, &term2, &term3 );
+ sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ shortShift192Left( 0, zSig0, zSig1, 1, &term1, &term2, &term3 );
+ term3 |= 1;
+ add192(
+ rem1, rem2, rem3, term1, term2, term3, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ return
+ roundAndPackFloatx80(
+ floatx80_rounding_precision, 0, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is
+equal to the corresponding value `b', and 0 otherwise. The comparison is
+performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_eq( floatx80 a, floatx80 b )
+{
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ if ( floatx80_is_signaling_nan( a )
+ || floatx80_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is
+less than or equal to the corresponding value `b', and 0 otherwise. The
+comparison is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_le( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is
+less than the corresponding value `b', and 0 otherwise. The comparison
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_lt( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is equal
+to the corresponding value `b', and 0 otherwise. The invalid exception is
+raised if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_eq_signaling( floatx80 a, floatx80 b )
+{
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is less
+than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs
+do not cause an exception. Otherwise, the comparison is performed according
+to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_le_quiet( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ if ( floatx80_is_signaling_nan( a )
+ || floatx80_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the extended double-precision floating-point value `a' is less
+than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause
+an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag floatx80_lt_quiet( floatx80 a, floatx80 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( a )<<1 ) )
+ || ( ( extractFloatx80Exp( b ) == 0x7FFF )
+ && (bits64) ( extractFloatx80Frac( b )<<1 ) )
+ ) {
+ if ( floatx80_is_signaling_nan( a )
+ || floatx80_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloatx80Sign( a );
+ bSign = extractFloatx80Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the 32-bit two's complement integer format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode. If `a' is a NaN, the largest
+positive integer is returned. Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float128_to_int32( float128 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig0, aSig1;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0;
+ if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 );
+ aSig0 |= ( aSig1 != 0 );
+ shiftCount = 0x4028 - aExp;
+ if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 );
+ return roundAndPackInt32( aSign, aSig0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the 32-bit two's complement integer format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic, except that the conversion is always rounded toward zero. If
+`a' is a NaN, the largest positive integer is returned. Otherwise, if the
+conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float128_to_int32_round_to_zero( float128 a )
+{
+ flag aSign;
+ int32 aExp, shiftCount;
+ bits64 aSig0, aSig1, savedASig;
+ int32 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ aSig0 |= ( aSig1 != 0 );
+ shiftCount = 0x402F - aExp;
+ if ( shiftCount < 17 ) {
+ if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0;
+ goto invalid;
+ }
+ else if ( 48 < shiftCount ) {
+ if ( aExp || aSig0 ) float_exception_flags |= float_flag_inexact;
+ return 0;
+ }
+ aSig0 |= LIT64( 0x0001000000000000 );
+ savedASig = aSig0;
+ aSig0 >>= shiftCount;
+ z = aSig0;
+ if ( aSign ) z = - z;
+ if ( ( z < 0 ) ^ aSign ) {
+ invalid:
+ float_exception_flags |= float_flag_invalid;
+ return aSign ? 0x80000000 : 0x7FFFFFFF;
+ }
+ if ( ( aSig0<<shiftCount ) != savedASig ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the single-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float128_to_float32( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig0, aSig1;
+ bits32 zSig;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) {
+ return commonNaNToFloat32( float128ToCommonNaN( a ) );
+ }
+ return packFloat32( aSign, 0xFF, 0 );
+ }
+ aSig0 |= ( aSig1 != 0 );
+ shift64RightJamming( aSig0, 18, &aSig0 );
+ zSig = aSig0;
+ if ( aExp || zSig ) {
+ zSig |= 0x40000000;
+ aExp -= 0x3F81;
+ }
+ return roundAndPackFloat32( aSign, aExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the double-precision floating-point format. The conversion
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float128_to_float64( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig0, aSig1;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) {
+ return commonNaNToFloat64( float128ToCommonNaN( a ) );
+ }
+ return packFloat64( aSign, 0x7FF, 0 );
+ }
+ shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
+ aSig0 |= ( aSig1 != 0 );
+ if ( aExp || aSig0 ) {
+ aSig0 |= LIT64( 0x4000000000000000 );
+ aExp -= 0x3C01;
+ }
+ return roundAndPackFloat64( aSign, aExp, aSig0 );
+
+}
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the quadruple-precision floating-point
+value `a' to the extended double-precision floating-point format. The
+conversion is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+floatx80 float128_to_floatx80( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 aSig0, aSig1;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) {
+ return commonNaNToFloatx80( float128ToCommonNaN( a ) );
+ }
+ return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ else {
+ aSig0 |= LIT64( 0x0001000000000000 );
+ }
+ shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 );
+ return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 );
+
+}
+
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Rounds the quadruple-precision floating-point value `a' to an integer, and
+returns the result as a quadruple-precision floating-point value. The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_round_to_int( float128 a )
+{
+ flag aSign;
+ int32 aExp;
+ bits64 lastBitMask, roundBitsMask;
+ int8 roundingMode;
+ float128 z;
+
+ aExp = extractFloat128Exp( a );
+ if ( 0x402F <= aExp ) {
+ if ( 0x406F <= aExp ) {
+ if ( ( aExp == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) )
+ ) {
+ return propagateFloat128NaN( a, a );
+ }
+ return a;
+ }
+ lastBitMask = 1;
+ lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1;
+ roundBitsMask = lastBitMask - 1;
+ z = a;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ if ( lastBitMask ) {
+ add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low );
+ if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask;
+ }
+ else {
+ if ( (sbits64) z.low < 0 ) {
+ ++z.high;
+ if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1;
+ }
+ }
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat128Sign( z )
+ ^ ( roundingMode == float_round_up ) ) {
+ add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low );
+ }
+ }
+ z.low &= ~ roundBitsMask;
+ }
+ else {
+ if ( aExp <= 0x3FFE ) {
+ if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a;
+ float_exception_flags |= float_flag_inexact;
+ aSign = extractFloat128Sign( a );
+ switch ( float_rounding_mode ) {
+ case float_round_nearest_even:
+ if ( ( aExp == 0x3FFE )
+ && ( extractFloat128Frac0( a )
+ | extractFloat128Frac1( a ) )
+ ) {
+ return packFloat128( aSign, 0x3FFF, 0, 0 );
+ }
+ break;
+ case float_round_down:
+ return
+ aSign ? packFloat128( 1, 0x3FFF, 0, 0 )
+ : packFloat128( 0, 0, 0, 0 );
+ case float_round_up:
+ return
+ aSign ? packFloat128( 1, 0, 0, 0 )
+ : packFloat128( 0, 0x3FFF, 0, 0 );
+ }
+ return packFloat128( aSign, 0, 0, 0 );
+ }
+ lastBitMask = 1;
+ lastBitMask <<= 0x402F - aExp;
+ roundBitsMask = lastBitMask - 1;
+ z.low = 0;
+ z.high = a.high;
+ roundingMode = float_rounding_mode;
+ if ( roundingMode == float_round_nearest_even ) {
+ z.high += lastBitMask>>1;
+ if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) {
+ z.high &= ~ lastBitMask;
+ }
+ }
+ else if ( roundingMode != float_round_to_zero ) {
+ if ( extractFloat128Sign( z )
+ ^ ( roundingMode == float_round_up ) ) {
+ z.high |= ( a.low != 0 );
+ z.high += roundBitsMask;
+ }
+ }
+ z.high &= ~ roundBitsMask;
+ }
+ if ( ( z.low != a.low ) || ( z.high != a.high ) ) {
+ float_exception_flags |= float_flag_inexact;
+ }
+ return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the quadruple-precision
+floating-point values `a' and `b'. If `zSign' is true, the sum is negated
+before being returned. `zSign' is ignored if the result is a NaN. The
+addition is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float128 addFloat128Sigs( float128 a, float128 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
+ int32 expDiff;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ expDiff = aExp - bExp;
+ if ( 0 < expDiff ) {
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig0 |= LIT64( 0x0001000000000000 );
+ }
+ shift128ExtraRightJamming(
+ bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 );
+ zExp = aExp;
+ }
+ else if ( expDiff < 0 ) {
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig0 |= LIT64( 0x0001000000000000 );
+ }
+ shift128ExtraRightJamming(
+ aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 );
+ zExp = bExp;
+ }
+ else {
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
+ return propagateFloat128NaN( a, b );
+ }
+ return a;
+ }
+ add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ if ( aExp == 0 ) return packFloat128( zSign, 0, zSig0, zSig1 );
+ zSig2 = 0;
+ zSig0 |= LIT64( 0x0002000000000000 );
+ zExp = aExp;
+ goto shiftRight1;
+ }
+ aSig0 |= LIT64( 0x0001000000000000 );
+ add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ --zExp;
+ if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack;
+ ++zExp;
+ shiftRight1:
+ shift128ExtraRightJamming(
+ zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
+ roundAndPack:
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the quadruple-
+precision floating-point values `a' and `b'. If `zSign' is true, the
+difference is negated before being returned. `zSign' is ignored if the
+result is a NaN. The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float128 subFloat128Sigs( float128 a, float128 b, flag zSign )
+{
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1;
+ int32 expDiff;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ expDiff = aExp - bExp;
+ shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 );
+ shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 );
+ if ( 0 < expDiff ) goto aExpBigger;
+ if ( expDiff < 0 ) goto bExpBigger;
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 | bSig0 | bSig1 ) {
+ return propagateFloat128NaN( a, b );
+ }
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ aExp = 1;
+ bExp = 1;
+ }
+ if ( bSig0 < aSig0 ) goto aBigger;
+ if ( aSig0 < bSig0 ) goto bBigger;
+ if ( bSig1 < aSig1 ) goto aBigger;
+ if ( aSig1 < bSig1 ) goto bBigger;
+ return packFloat128( float_rounding_mode == float_round_down, 0, 0, 0 );
+ bExpBigger:
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ ++expDiff;
+ }
+ else {
+ aSig0 |= LIT64( 0x4000000000000000 );
+ }
+ shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
+ bSig0 |= LIT64( 0x4000000000000000 );
+ bBigger:
+ sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 );
+ zExp = bExp;
+ zSign ^= 1;
+ goto normalizeRoundAndPack;
+ aExpBigger:
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ --expDiff;
+ }
+ else {
+ bSig0 |= LIT64( 0x4000000000000000 );
+ }
+ shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 );
+ aSig0 |= LIT64( 0x4000000000000000 );
+ aBigger:
+ sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 );
+ zExp = aExp;
+ normalizeRoundAndPack:
+ --zExp;
+ return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the quadruple-precision floating-point values
+`a' and `b'. The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_add( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign == bSign ) {
+ return addFloat128Sigs( a, b, aSign );
+ }
+ else {
+ return subFloat128Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the quadruple-precision floating-point
+values `a' and `b'. The operation is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_sub( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign == bSign ) {
+ return subFloat128Sigs( a, b, aSign );
+ }
+ else {
+ return addFloat128Sigs( a, b, aSign );
+ }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the quadruple-precision floating-point
+values `a' and `b'. The operation is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_mul( float128 a, float128 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ bSign = extractFloat128Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( ( aSig0 | aSig1 )
+ || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
+ return propagateFloat128NaN( a, b );
+ }
+ if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid;
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
+ normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ zExp = aExp + bExp - 0x4000;
+ aSig0 |= LIT64( 0x0001000000000000 );
+ shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 );
+ mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 );
+ add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 );
+ zSig2 |= ( zSig3 != 0 );
+ if ( LIT64( 0x0002000000000000 ) <= zSig0 ) {
+ shift128ExtraRightJamming(
+ zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 );
+ ++zExp;
+ }
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the quadruple-precision floating-point value
+`a' by the corresponding value `b'. The operation is performed according to
+the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_div( float128 a, float128 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, zExp;
+ bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2;
+ bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ bSign = extractFloat128Sign( b );
+ zSign = aSign ^ bSign;
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b );
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ goto invalid;
+ }
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return packFloat128( zSign, 0, 0, 0 );
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) {
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ float_raise( float_flag_divbyzero );
+ return packFloat128( zSign, 0x7FFF, 0, 0 );
+ }
+ normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ zExp = aExp - bExp + 0x3FFD;
+ shortShift128Left(
+ aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 );
+ shortShift128Left(
+ bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
+ if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) {
+ shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 );
+ ++zExp;
+ }
+ zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 );
+ mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 );
+ sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 );
+ }
+ zSig1 = estimateDiv128To64( rem1, rem2, bSig0 );
+ if ( ( zSig1 & 0x3FFF ) <= 4 ) {
+ mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 );
+ sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 );
+ return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the quadruple-precision floating-point value `a'
+with respect to the corresponding value `b'. The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_rem( float128 a, float128 b )
+{
+ flag aSign, bSign, zSign;
+ int32 aExp, bExp, expDiff;
+ bits64 aSig0, aSig1, bSig0, bSig1;
+ bits64 q, term0, term1, term2, allZero, alternateASig0, alternateASig1;
+ bits64 sigMean1;
+ sbits64 sigMean0;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ bSig1 = extractFloat128Frac1( b );
+ bSig0 = extractFloat128Frac0( b );
+ bExp = extractFloat128Exp( b );
+ bSign = extractFloat128Sign( b );
+ if ( aExp == 0x7FFF ) {
+ if ( ( aSig0 | aSig1 )
+ || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) {
+ return propagateFloat128NaN( a, b );
+ }
+ goto invalid;
+ }
+ if ( bExp == 0x7FFF ) {
+ if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b );
+ return a;
+ }
+ if ( bExp == 0 ) {
+ if ( ( bSig0 | bSig1 ) == 0 ) {
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 );
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return a;
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ expDiff = aExp - bExp;
+ if ( expDiff < -1 ) return a;
+ shortShift128Left(
+ aSig0 | LIT64( 0x0001000000000000 ),
+ aSig1,
+ 15 - ( expDiff < 0 ),
+ &aSig0,
+ &aSig1
+ );
+ shortShift128Left(
+ bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 );
+ q = le128( bSig0, bSig1, aSig0, aSig1 );
+ if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
+ expDiff -= 64;
+ while ( 0 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig0 );
+ q = ( 4 < q ) ? q - 4 : 0;
+ mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
+ shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero );
+ shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero );
+ sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 );
+ expDiff -= 61;
+ }
+ if ( -64 < expDiff ) {
+ q = estimateDiv128To64( aSig0, aSig1, bSig0 );
+ q = ( 4 < q ) ? q - 4 : 0;
+ q >>= - expDiff;
+ shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
+ expDiff += 52;
+ if ( expDiff < 0 ) {
+ shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 );
+ }
+ else {
+ shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 );
+ }
+ mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 );
+ sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 );
+ }
+ else {
+ shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 );
+ shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 );
+ }
+ do {
+ alternateASig0 = aSig0;
+ alternateASig1 = aSig1;
+ ++q;
+ sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 );
+ } while ( 0 <= (sbits64) aSig0 );
+ add128(
+ aSig0, aSig1, alternateASig0, alternateASig1, &sigMean0, &sigMean1 );
+ if ( ( sigMean0 < 0 )
+ || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) {
+ aSig0 = alternateASig0;
+ aSig1 = alternateASig1;
+ }
+ zSign = ( (sbits64) aSig0 < 0 );
+ if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 );
+ return
+ normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the quadruple-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float128 float128_sqrt( float128 a )
+{
+ flag aSign;
+ int32 aExp, zExp;
+ bits64 aSig0, aSig1, zSig0, zSig1, zSig2;
+ bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3;
+ bits64 shiftedRem0, shiftedRem1;
+ float128 z;
+
+ aSig1 = extractFloat128Frac1( a );
+ aSig0 = extractFloat128Frac0( a );
+ aExp = extractFloat128Exp( a );
+ aSign = extractFloat128Sign( a );
+ if ( aExp == 0x7FFF ) {
+ if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a );
+ if ( ! aSign ) return a;
+ goto invalid;
+ }
+ if ( aSign ) {
+ if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a;
+ invalid:
+ float_raise( float_flag_invalid );
+ z.low = float128_default_nan_low;
+ z.high = float128_default_nan_high;
+ return z;
+ }
+ if ( aExp == 0 ) {
+ if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 );
+ normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 );
+ }
+ zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE;
+ aSig0 |= LIT64( 0x0001000000000000 );
+ zSig0 = estimateSqrt32( aExp, aSig0>>17 );
+ zSig0 <<= 31;
+ shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 );
+ zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0 ) + zSig0 + 4;
+ if ( 0 <= (sbits64) zSig0 ) zSig0 = LIT64( 0xFFFFFFFFFFFFFFFF );
+ shortShift128Left( aSig0, aSig1, 2, &aSig0, &aSig1 );
+ mul64To128( zSig0, zSig0, &term0, &term1 );
+ sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 );
+ while ( (sbits64) rem0 < 0 ) {
+ --zSig0;
+ shortShift128Left( 0, zSig0, 1, &term0, &term1 );
+ term1 |= 1;
+ add128( rem0, rem1, term0, term1, &rem0, &rem1 );
+ }
+ shortShift128Left( rem0, rem1, 63, &shiftedRem0, &shiftedRem1 );
+ zSig1 = estimateDiv128To64( shiftedRem0, shiftedRem1, zSig0 );
+ if ( ( zSig1 & 0x3FFF ) <= 5 ) {
+ if ( zSig1 == 0 ) zSig1 = 1;
+ mul64To128( zSig0, zSig1, &term1, &term2 );
+ shortShift128Left( term1, term2, 1, &term1, &term2 );
+ sub128( rem1, 0, term1, term2, &rem1, &rem2 );
+ mul64To128( zSig1, zSig1, &term2, &term3 );
+ sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 );
+ while ( (sbits64) rem1 < 0 ) {
+ --zSig1;
+ shortShift192Left( 0, zSig0, zSig1, 1, &term1, &term2, &term3 );
+ term3 |= 1;
+ add192(
+ rem1, rem2, rem3, term1, term2, term3, &rem1, &rem2, &rem3 );
+ }
+ zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 );
+ }
+ shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 );
+ return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_eq( float128 a, float128 b )
+{
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ if ( float128_is_signaling_nan( a )
+ || float128_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+or equal to the corresponding value `b', and 0 otherwise. The comparison
+is performed according to the IEC/IEEE Standard for Binary Floating-point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_le( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. The comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_lt( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is equal to
+the corresponding value `b', and 0 otherwise. The invalid exception is
+raised if either operand is a NaN. Otherwise, the comparison is performed
+according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_eq_signaling( float128 a, float128 b )
+{
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ float_raise( float_flag_invalid );
+ return 0;
+ }
+ return
+ ( a.low == b.low )
+ && ( ( a.high == b.high )
+ || ( ( a.low == 0 )
+ && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) )
+ );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not
+cause an exception. Otherwise, the comparison is performed according to the
+IEC/IEEE Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_le_quiet( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ if ( float128_is_signaling_nan( a )
+ || float128_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ == 0 );
+ }
+ return
+ aSign ? le128( b.high, b.low, a.high, a.low )
+ : le128( a.high, a.low, b.high, b.low );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the quadruple-precision floating-point value `a' is less than
+the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an
+exception. Otherwise, the comparison is performed according to the IEC/IEEE
+Standard for Binary Floating-point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+flag float128_lt_quiet( float128 a, float128 b )
+{
+ flag aSign, bSign;
+
+ if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
+ && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) )
+ || ( ( extractFloat128Exp( b ) == 0x7FFF )
+ && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) )
+ ) {
+ if ( float128_is_signaling_nan( a )
+ || float128_is_signaling_nan( b ) ) {
+ float_raise( float_flag_invalid );
+ }
+ return 0;
+ }
+ aSign = extractFloat128Sign( a );
+ bSign = extractFloat128Sign( b );
+ if ( aSign != bSign ) {
+ return
+ aSign
+ && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low )
+ != 0 );
+ }
+ return
+ aSign ? lt128( b.high, b.low, a.high, a.low )
+ : lt128( a.high, a.low, b.high, b.low );
+
+}
+
+#endif
+