summaryrefslogtreecommitdiffstats
path: root/drivers/char/joystick/pcigame.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/char/joystick/pcigame.c')
-rw-r--r--drivers/char/joystick/pcigame.c198
1 files changed, 198 insertions, 0 deletions
diff --git a/drivers/char/joystick/pcigame.c b/drivers/char/joystick/pcigame.c
new file mode 100644
index 000000000..0348ba08b
--- /dev/null
+++ b/drivers/char/joystick/pcigame.c
@@ -0,0 +1,198 @@
+/*
+ * $Id: pcigame.c,v 1.6 2000/05/25 12:05:24 vojtech Exp $
+ *
+ * Copyright (c) 2000 Vojtech Pavlik
+ *
+ * Based on the work of:
+ * Raymond Ingles
+ *
+ * Sponsored by SuSE
+ */
+
+/*
+ * Trident 4DWave and Aureal Vortex gameport driver for Linux
+ */
+
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
+ * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
+ */
+
+#include <asm/io.h>
+#include <linux/delay.h>
+#include <linux/errno.h>
+#include <linux/ioport.h>
+#include <linux/kernel.h>
+#include <linux/module.h>
+#include <linux/pci.h>
+#include <linux/pci_ids.h>
+#include <linux/init.h>
+#include <linux/gameport.h>
+
+#define PCI_VENDOR_ID_AUREAL 0x12eb
+
+#define PCIGAME_DATA_WAIT 20 /* 20 ms */
+
+#define PCIGAME_4DWAVE 0
+#define PCIGAME_VORTEX 1
+#define PCIGAME_VORTEX2 2
+
+struct pcigame_data {
+ int gcr; /* Gameport control register */
+ int legacy; /* Legacy port location */
+ int axes; /* Axes start */
+ int axsize; /* Axis field size */
+ int axmax; /* Axis field max value */
+ int adcmode; /* Value to enable ADC mode in GCR */
+};
+
+static struct pcigame_data pcigame_data[] __devinitdata =
+{{ 0x00030, 0x00031, 0x00034, 2, 0xffff, 0x80 },
+ { 0x1100c, 0x11008, 0x11010, 4, 0x1fff, 0x40 },
+ { 0x2880c, 0x28808, 0x28810, 4, 0x1fff, 0x40 },
+ { 0 }};
+
+struct pcigame {
+ struct gameport gameport;
+ struct pci_dev *dev;
+ unsigned char *base;
+ struct pcigame_data *data;
+};
+
+static unsigned char pcigame_read(struct gameport *gameport)
+{
+ struct pcigame *pcigame = gameport->driver;
+ return readb(pcigame->base + pcigame->data->legacy);
+}
+
+static void pcigame_trigger(struct gameport *gameport)
+{
+ struct pcigame *pcigame = gameport->driver;
+ writeb(0xff, pcigame->base + pcigame->data->legacy);
+}
+
+static int pcigame_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+ struct pcigame *pcigame = gameport->driver;
+ int i;
+
+ *buttons = (~readb(pcigame->base + pcigame->data->legacy) >> 4) & 0xf;
+
+ for (i = 0; i < 4; i++) {
+ axes[i] = readw(pcigame->base + pcigame->data->axes + i * pcigame->data->axsize);
+ if (axes[i] == pcigame->data->axmax) axes[i] = -1;
+ }
+
+ return 0;
+}
+
+static int pcigame_open(struct gameport *gameport, int mode)
+{
+ struct pcigame *pcigame = gameport->driver;
+
+ switch (mode) {
+ case GAMEPORT_MODE_COOKED:
+ writeb(pcigame->data->adcmode, pcigame->base + pcigame->data->gcr);
+ wait_ms(PCIGAME_DATA_WAIT);
+ return 0;
+ case GAMEPORT_MODE_RAW:
+ writeb(0, pcigame->base + pcigame->data->gcr);
+ return 0;
+ default:
+ return -1;
+ }
+
+ return 0;
+}
+
+static int __devinit pcigame_probe(struct pci_dev *dev, const struct pci_device_id *id)
+{
+ struct pcigame *pcigame;
+ int i;
+
+ if (!(pcigame = kmalloc(sizeof(struct pcigame), GFP_KERNEL)))
+ return -1;
+ memset(pcigame, 0, sizeof(struct pcigame));
+
+
+ pcigame->data = pcigame_data + id->driver_data;
+
+ pcigame->dev = dev;
+ dev->driver_data = pcigame;
+
+ pcigame->gameport.driver = pcigame;
+ pcigame->gameport.type = GAMEPORT_EXT;
+ pcigame->gameport.fuzz = 64;
+
+ pcigame->gameport.read = pcigame_read;
+ pcigame->gameport.trigger = pcigame_trigger;
+ pcigame->gameport.cooked_read = pcigame_cooked_read;
+ pcigame->gameport.open = pcigame_open;
+
+ for (i = 0; i < 6; i++)
+ if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
+ break;
+
+ pci_enable_device(dev);
+
+ pcigame->base = ioremap(pci_resource_start(pcigame->dev, i),
+ pci_resource_len(pcigame->dev, i));
+
+ gameport_register_port(&pcigame->gameport);
+
+ printk(KERN_INFO "gameport%d: %s at pci%02x:%02x.%x speed %d kHz\n",
+ pcigame->gameport.number, dev->name, dev->bus->number,
+ PCI_SLOT(dev->devfn), PCI_FUNC(dev->devfn), pcigame->gameport.speed);
+
+ return 0;
+}
+
+static void __devexit pcigame_remove(struct pci_dev *dev)
+{
+ struct pcigame *pcigame = dev->driver_data;
+ gameport_unregister_port(&pcigame->gameport);
+ iounmap(pcigame->base);
+ kfree(pcigame);
+}
+
+static struct pci_device_id pcigame_id_table[] __devinitdata =
+{{ PCI_VENDOR_ID_TRIDENT, 0x2000, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE },
+ { PCI_VENDOR_ID_TRIDENT, 0x2001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE },
+ { PCI_VENDOR_ID_AUREAL, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_VORTEX },
+ { PCI_VENDOR_ID_AUREAL, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_VORTEX2 },
+ { 0 }};
+
+static struct pci_driver pcigame_driver = {
+ name: "pcigame",
+ id_table: pcigame_id_table,
+ probe: pcigame_probe,
+ remove: pcigame_remove,
+};
+
+int __init pcigame_init(void)
+{
+ return pci_module_init(&pcigame_driver);
+}
+
+void __exit pcigame_exit(void)
+{
+ pci_unregister_driver(&pcigame_driver);
+}
+
+module_init(pcigame_init);
+module_exit(pcigame_exit);