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-rw-r--r--drivers/sound/experimental.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/sound/experimental.txt b/drivers/sound/experimental.txt
index 180c86836..8323daf7b 100644
--- a/drivers/sound/experimental.txt
+++ b/drivers/sound/experimental.txt
@@ -127,7 +127,7 @@ less, depending on how much it needs time to do other things. The maximum
delay between writing a byte and the time when it finally plays is
at most 3 times the 'fragment_time'.
-The delay depends on how much time the program needs to do it's
+The delay depends on how much time the program needs to do its
computations for the next sample (updating screen etc). If it's about
80% of the 'fragment_time' the game will run almost without delays. If it
uses more time, there is a risk that the audio buffer gets empty.