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Diffstat (limited to 'drivers/sound/experimental.txt')
-rw-r--r-- | drivers/sound/experimental.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/sound/experimental.txt b/drivers/sound/experimental.txt index 180c86836..8323daf7b 100644 --- a/drivers/sound/experimental.txt +++ b/drivers/sound/experimental.txt @@ -127,7 +127,7 @@ less, depending on how much it needs time to do other things. The maximum delay between writing a byte and the time when it finally plays is at most 3 times the 'fragment_time'. -The delay depends on how much time the program needs to do it's +The delay depends on how much time the program needs to do its computations for the next sample (updating screen etc). If it's about 80% of the 'fragment_time' the game will run almost without delays. If it uses more time, there is a risk that the audio buffer gets empty. |