summaryrefslogtreecommitdiffstats
path: root/drivers/char/drm/i810_drm.h
blob: c5f51c9ad127b90dfd0a4699b437e5015adb058d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
#ifndef _I810_DRM_H_
#define _I810_DRM_H_

/* WARNING: These defines must be the same as what the Xserver uses.
 * if you change them, you must change the defines in the Xserver.
 */

#ifndef _I810_DEFINES_
#define _I810_DEFINES_

#define I810_DMA_BUF_ORDER		12
#define I810_DMA_BUF_SZ 		(1<<I810_DMA_BUF_ORDER)
#define I810_DMA_BUF_NR 		256
#define I810_NR_SAREA_CLIPRECTS 	8

/* Each region is a minimum of 64k, and there are at most 64 of them.
 */
#define I810_NR_TEX_REGIONS 64
#define I810_LOG_MIN_TEX_REGION_SIZE 16
#endif

#define I810_UPLOAD_TEX0IMAGE  0x1 /* handled clientside */
#define I810_UPLOAD_TEX1IMAGE  0x2 /* handled clientside */
#define I810_UPLOAD_CTX        0x4
#define I810_UPLOAD_BUFFERS    0x8
#define I810_UPLOAD_TEX0       0x10
#define I810_UPLOAD_TEX1       0x20
#define I810_UPLOAD_CLIPRECTS  0x40


/* Indices into buf.Setup where various bits of state are mirrored per
 * context and per buffer.  These can be fired at the card as a unit,
 * or in a piecewise fashion as required.
 */

/* Destbuffer state 
 *    - backbuffer linear offset and pitch -- invarient in the current dri
 *    - zbuffer linear offset and pitch -- also invarient
 *    - drawing origin in back and depth buffers.
 *
 * Keep the depth/back buffer state here to acommodate private buffers
 * in the future.
 */
#define I810_DESTREG_DI0  0	/* CMD_OP_DESTBUFFER_INFO (2 dwords) */
#define I810_DESTREG_DI1  1
#define I810_DESTREG_DV0  2	/* GFX_OP_DESTBUFFER_VARS (2 dwords) */
#define I810_DESTREG_DV1  3
#define I810_DESTREG_DR0  4	/* GFX_OP_DRAWRECT_INFO (4 dwords) */
#define I810_DESTREG_DR1  5
#define I810_DESTREG_DR2  6
#define I810_DESTREG_DR3  7
#define I810_DESTREG_DR4  8
#define I810_DEST_SETUP_SIZE 10

/* Context state
 */
#define I810_CTXREG_CF0   0	/* GFX_OP_COLOR_FACTOR */
#define I810_CTXREG_CF1   1	
#define I810_CTXREG_ST0   2     /* GFX_OP_STIPPLE */
#define I810_CTXREG_ST1   3
#define I810_CTXREG_VF    4	/* GFX_OP_VERTEX_FMT */
#define I810_CTXREG_MT    5	/* GFX_OP_MAP_TEXELS */
#define I810_CTXREG_MC0   6	/* GFX_OP_MAP_COLOR_STAGES - stage 0 */
#define I810_CTXREG_MC1   7     /* GFX_OP_MAP_COLOR_STAGES - stage 1 */
#define I810_CTXREG_MC2   8	/* GFX_OP_MAP_COLOR_STAGES - stage 2 */
#define I810_CTXREG_MA0   9	/* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
#define I810_CTXREG_MA1   10	/* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
#define I810_CTXREG_MA2   11	/* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
#define I810_CTXREG_SDM   12	/* GFX_OP_SRC_DEST_MONO */
#define I810_CTXREG_FOG   13	/* GFX_OP_FOG_COLOR */
#define I810_CTXREG_B1    14	/* GFX_OP_BOOL_1 */
#define I810_CTXREG_B2    15	/* GFX_OP_BOOL_2 */
#define I810_CTXREG_LCS   16	/* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
#define I810_CTXREG_PV    17	/* GFX_OP_PV_RULE -- Invarient! */
#define I810_CTXREG_ZA    18	/* GFX_OP_ZBIAS_ALPHAFUNC */
#define I810_CTXREG_AA    19	/* GFX_OP_ANTIALIAS */
#define I810_CTX_SETUP_SIZE 20 

/* Texture state (per tex unit)
 */
#define I810_TEXREG_MI0  0	/* GFX_OP_MAP_INFO (4 dwords) */
#define I810_TEXREG_MI1  1	
#define I810_TEXREG_MI2  2	
#define I810_TEXREG_MI3  3	
#define I810_TEXREG_MF   4	/* GFX_OP_MAP_FILTER */
#define I810_TEXREG_MLC  5	/* GFX_OP_MAP_LOD_CTL */
#define I810_TEXREG_MLL  6	/* GFX_OP_MAP_LOD_LIMITS */
#define I810_TEXREG_MCS  7	/* GFX_OP_MAP_COORD_SETS ??? */
#define I810_TEX_SETUP_SIZE 8

#define I810_FRONT   0x1
#define I810_BACK    0x2
#define I810_DEPTH   0x4


typedef struct _drm_i810_init {
	enum {
		I810_INIT_DMA = 0x01,
		I810_CLEANUP_DMA = 0x02
	} func;
	int ring_map_idx;
	int buffer_map_idx;
	int sarea_priv_offset;
	unsigned int ring_start;
	unsigned int ring_end;
	unsigned int ring_size;
	unsigned int front_offset;
	unsigned int back_offset;
	unsigned int depth_offset;
	unsigned int w;
	unsigned int h;
	unsigned int pitch;
	unsigned int pitch_bits; 
} drm_i810_init_t;

/* Warning: If you change the SAREA structure you must change the Xserver
 * structure as well */

typedef struct _drm_i810_tex_region {
	unsigned char next, prev; /* indices to form a circular LRU  */
	unsigned char in_use;	/* owned by a client, or free? */
	int age;		/* tracked by clients to update local LRU's */
} drm_i810_tex_region_t;

typedef struct _drm_i810_sarea {
   	unsigned int ContextState[I810_CTX_SETUP_SIZE];
   	unsigned int BufferState[I810_DEST_SETUP_SIZE];
   	unsigned int TexState[2][I810_TEX_SETUP_SIZE];
   	unsigned int dirty;

	unsigned int nbox;
	drm_clip_rect_t boxes[I810_NR_SAREA_CLIPRECTS];

	/* Maintain an LRU of contiguous regions of texture space.  If
	 * you think you own a region of texture memory, and it has an
	 * age different to the one you set, then you are mistaken and
	 * it has been stolen by another client.  If global texAge
	 * hasn't changed, there is no need to walk the list.
	 *
	 * These regions can be used as a proxy for the fine-grained
	 * texture information of other clients - by maintaining them
	 * in the same lru which is used to age their own textures,
	 * clients have an approximate lru for the whole of global
	 * texture space, and can make informed decisions as to which
	 * areas to kick out.  There is no need to choose whether to
	 * kick out your own texture or someone else's - simply eject
	 * them all in LRU order.  
	 */
   
	drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS+1]; 
				/* Last elt is sentinal */
        int texAge;		/* last time texture was uploaded */
        int last_enqueue;	/* last time a buffer was enqueued */
	int last_dispatch;	/* age of the most recently dispatched buffer */
	int last_quiescent;     /*  */
	int ctxOwner;		/* last context to upload state */

	int vertex_prim;

} drm_i810_sarea_t;

typedef struct _drm_i810_clear {
	int clear_color;
	int clear_depth;
	int flags;
} drm_i810_clear_t;



/* These may be placeholders if we have more cliprects than
 * I810_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to
 * false, indicating that the buffer will be dispatched again with a
 * new set of cliprects.
 */
typedef struct _drm_i810_vertex {
   	int idx;		/* buffer index */
	int used;		/* nr bytes in use */
	int discard;		/* client is finished with the buffer? */
} drm_i810_vertex_t;

typedef struct _drm_i810_copy_t {
   	int idx;		/* buffer index */
	int used;		/* nr bytes in use */
	void *address;		/* Address to copy from */
} drm_i810_copy_t;

typedef struct drm_i810_dma {
	void *virtual;
	int request_idx;
	int request_size;
	int granted;
} drm_i810_dma_t;

#endif /* _I810_DRM_H_ */