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/*
* ncp_fs_sb.h
*
* Copyright (C) 1995, 1996 by Volker Lendecke
*
*/
#ifndef _NCP_FS_SB
#define _NCP_FS_SB
#include <linux/ncp_mount.h>
#include <linux/types.h>
#ifdef __KERNEL__
#define NCP_DEFAULT_BUFSIZE 1024
struct ncp_server {
struct ncp_mount_data m; /* Nearly all of the mount data is of
interest for us later, so we store
it completely. */
__u8 name_space[NCP_NUMBER_OF_VOLUMES];
struct file *ncp_filp; /* File pointer to ncp socket */
struct file *wdog_filp; /* File pointer to wdog socket */
struct file *msg_filp; /* File pointer to message socket */
void *data_ready; /* The wdog socket gets a new
data_ready callback. We store the
old one for checking purposes and
to reset it on unmounting. */
u8 sequence;
u8 task;
u16 connection; /* Remote connection number */
u8 completion; /* Status message from server */
u8 conn_status; /* Bit 4 = 1 ==> Server going down, no
requests allowed anymore.
Bit 0 = 1 ==> Server is down. */
int buffer_size; /* Negotiated bufsize */
int reply_size; /* Size of last reply */
int packet_size;
unsigned char *packet; /* Here we prepare requests and
receive replies */
int lock; /* To prevent mismatch in protocols. */
struct wait_queue *wait;
int current_size; /* for packet preparation */
int has_subfunction;
int ncp_reply_size;
struct ncp_inode_info root;
char root_path; /* '\0' */
};
static inline int
ncp_conn_valid(struct ncp_server *server)
{
return ((server->conn_status & 0x11) == 0);
}
static inline void
ncp_invalidate_conn(struct ncp_server *server)
{
server->conn_status |= 0x01;
}
#endif /* __KERNEL__ */
#endif
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